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New posts in shader
Efficiency of branching in shaders
performance
branch
shader
Why does my OpenGL Phong shader behave like a flat shader?
opengl
glsl
shader
pyopengl
When transforming textures (drawn as flat 3D objects) to mimic depth, black lines appear randomly
c#
graphics
xna
shader
Is discard bad for program performance in OpenGL?
android
opengl-es
opengl-es-2.0
shader
What can cause glDrawArrays to generate a GL_INVALID_OPERATION error?
opengl
glsl
shader
geometry-shader
marching-cubes
In OpenGL is there a way to get a list of all uniforms & attribs used by a shader program?
opengl
3d
shader
glsl
dx12) Shader Constants goes wrong
c++
shader
hlsl
directx-12
OpenGL ES 2.0 Multiple Programs or Multiple Shaders or what? How does it work?
android
opengl-es-2.0
shader
WebGL/GLSL - How does a ShaderToy work?
javascript
glsl
webgl
shader
pixel-shader
Replicating MeshLambertMaterial Using ShaderMaterial ignores textures
javascript
opengl-es
three.js
webgl
shader
How to render Android's YUV-NV21 camera image on the background in libgdx with OpenGLES 2.0 in real-time?
android
camera
libgdx
opengl-es-2.0
shader
How to calculate Tangent and Binormal?
math
opengl
3d
glsl
shader
Creating a GLSL Arrays of Uniforms?
arrays
opengl
glsl
shader
What are Vertex and Pixel shaders?
graphics
shader
terminology
Explicit vs Automatic attribute location binding for OpenGL shaders
opengl-es
shader
opengl-es-2.0
In a fragment shader, why can't I use a flat input integer to index a uniform array of sampler2D?
opengl
glsl
shader
textures
glsles
Getting the true z value from the depth buffer
opengl
graphics
shader
How to recover view space position given view space depth value and ndc xy
c++
glsl
shader
coordinate-transformation
perspectivecamera
What's the origin of this GLSL rand() one-liner?
glsl
shader
prng
Do conditional statements slow down shaders?
opengl
glsl
shader
direct3d
hlsl
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