New posts in glsl

How can I get a random uint or the last digit of float in HLSL/GLSL?

Tools for GLSL editing [closed]

How can I improve the performance of my custom OpenGL ES 2.0 depth texture generation?

How to express tetration function, for complex numbers

GLUT on OS X with OpenGL 3.2 Core Profile

Why does my OpenGL Phong shader behave like a flat shader?

Why would it be beneficial to have a separate projection matrix, yet combine model and view matrix?

What can cause glDrawArrays to generate a GL_INVALID_OPERATION error?

Should I calculate matrices on the GPU or on the CPU?

Why does GL divide `gl_Position` by W for you rather than letting you do it yourself?

How to convert cairo image surface to opengl texture? [duplicate]

From RGB to HSV in OpenGL GLSL

In OpenGL is there a way to get a list of all uniforms & attribs used by a shader program?

How to use Pivot Point in Transformations

Proper way to delete GLSL shader?

In OpenGL ES 2.0 / GLSL, where do you need precision specifiers?

How to get the color of the texture of the current fragment in glsl?

Why do shaders have to be in html file for webgl program?

Interior Mapping shader self shadowing

How do you access the individual elements of a glsl mat4?