Drawing multiple lines in edittext e.g. notepad

Solution 1:

This is the code, based on jkhouws1's suggestion and google's note editor

public class LinedEditText extends EditText {
    private Rect mRect;
    private Paint mPaint;

    // we need this constructor for LayoutInflater
    public LinedEditText(Context context, AttributeSet attrs) {
        super(context, attrs);

        mRect = new Rect();
        mPaint = new Paint();
        mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
        mPaint.setColor(R.color.edit_note_line); //SET YOUR OWN COLOR HERE
    }

    @Override
    protected void onDraw(Canvas canvas) {
        //int count = getLineCount();

        int height = getHeight();
        int line_height = getLineHeight();

        int count = height / line_height;

        if (getLineCount() > count)
            count = getLineCount();//for long text with scrolling

        Rect r = mRect;
        Paint paint = mPaint;
        int baseline = getLineBounds(0, r);//first line

        for (int i = 0; i < count; i++) {

            canvas.drawLine(r.left, baseline + 1, r.right, baseline + 1, paint);
            baseline += getLineHeight();//next line
        }

        super.onDraw(canvas);
    }
}

In Eclipse IDE press Ctrl+Shift+O to add all needed imports

Solution 2:

I think this is what you need:

public class LinedEditText extends EditText {

    private static Paint linePaint;

    static {
        linePaint = new Paint();
        linePaint.setColor(Color.BLACK);
        linePaint.setStyle(Style.STROKE);
    }

    public LinedEditText(Context context, AttributeSet attributes) {
        super(context, attributes);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        Rect bounds = new Rect();
        int firstLineY = getLineBounds(0, bounds);
        int lineHeight = getLineHeight();
        int totalLines = Math.max(getLineCount(), getHeight() / lineHeight);

        for (int i = 0; i < totalLines; i++) {
            int lineY = firstLineY + i * lineHeight;
            canvas.drawLine(bounds.left, lineY, bounds.right, lineY, linePaint);
        }

        super.onDraw(canvas);
    }


}