Size of store buffers on Intel hardware? What exactly is a store buffer?
Solution 1:
Related: what is a store buffer? and a basic / beginner-friendly intro to the concept of buffers in can a speculatively executed cpu branch contain opcodes that access RAM?
Also How do the store buffer and Line Fill Buffer interact with each other? has a good description of the steps in executing a store instruction and how it eventually commits to L1d cache.
The store buffer as a whole is composed of multiple entries.
Each core has its own store buffer1 to decouple execution and retirement from commit into L1d cache. Even an in-order CPU benefits from a store buffer to avoid stalling on cache-miss stores, because unlike loads they just have to become visible eventually. (No practical CPUs use a sequential-consistency memory model, so at least StoreLoad reordering is allowed, even in x86 and SPARC-TSO).
For speculative / out-of-order CPUs, it also makes it possible roll back a store after detecting an exception or other mis-speculation in an older instruction, without speculative stores ever being globally visible. This is obviously essential for correctness! (You can't roll back other cores, so you can't let them see your store data until it's known to be non-speculative.)
When both logical cores are active (hyperthreading), Intel partitions the store buffer in two; each logical core gets half. Loads from one logical core only snoop its own half of the store buffer2. What will be used for data exchange between threads are executing on one Core with HT?
The store buffer commits data from retired store instructions into L1d as fast as it can, in program order (to respect x86's strongly-ordered memory model3). Requiring stores to commit as they retire would unnecessarily stall retirement for cache-miss stores. Retired stores still in the store buffer are definitely going to happen and can't be rolled back, so they can actually hurt interrupt latency. (Interrupts aren't technically required to be serializing, but any stores done by an IRQ handler can't become visible until after existing pending stores are drained. And iret
is serializing, so even in the best case the store buffer drains before returning.)
It's a common(?) misconception that it has to be explicitly flushed for data to become visible to other threads. Memory barriers don't cause the store buffer to be flushed, full barriers make the current core wait until the store buffer drains itself, before allowing any later loads to happen (i.e. read L1d). Atomic RMW operations have to wait for the store buffer to drain before they can lock a cache line and do both their load and store to that line without allowing it to leave MESI Modified state, thus stopping any other agent in the system from observing it during the atomic operation.
To implement x86's strongly ordered memory model while still microarchitecturally allowing early / out-of-order loads (and later checking if the data is still valid when the load is architecturally allowed to happen), load buffer + store buffer entries collectively form the Memory Order Buffer (MOB). (If a cache line isn't still present when the load was allowed to happen, that's a memory-order mis-speculation.) This structure is presumably where mfence
and lock
ed instructions can put a barrier that blocks StoreLoad reordering without blocking out-of-order execution. (Although mfence
on Skylake does block OoO exec of independent ALU instructions, as an implementation detail.)
movnt
cache-bypassing stores (like movntps
) also go through the store buffer, so they can be treated as speculative just like everything else in an OoO exec CPU. But they commit directly to an LFB (Line Fill Buffer), aka write-combining buffer, instead of to L1d cache.
Store instructions on Intel CPUs decode to store-address and store-data uops (micro-fused into one fused-domain uop). The store-address uop just writes the address (and probably the store width) into the store buffer, so later loads can set up store->load forwarding or detect that they don't overlap. The store-data uop writes the data.
Store-address and store-data can execute in either order, whichever is ready first: the allocate/rename stage that writes uops from the front-end into the ROB and RS in the back end also allocates a load or store buffer for load or store uops at issue time. Or stalls until one is available. Since allocation and commit happen in-order, that probably means older/younger is easy to keep track of because it can just be a circular buffer that doesn't have to worry about old long-lived entries still being in use after wrapping around. (Unless cache-bypassing / weakly-ordered NT stores can do that? They can commit to an LFB (Line Fill Buffer) out of order. Unlike normal stores, they commit directly to an LFB for transfer off-core, rather than to L1d.)
but what is the size of an entry?
Store buffer sizes are measured in entries, not bits.
Narrow stores don't "use less space" in the store buffer, they still use exactly 1 entry.
Skylake's store buffer has 56 entries (wikichip), up from 42 in Haswell/Broadwell, and 36 in SnB/IvB (David Kanter's HSW writeup on RealWorldTech has diagrams). You can find numbers for most earlier x86 uarches in Kanter's writeups on RWT, or Wikichip's diagrams, or various other sources.
SKL/BDW/HSW also have 72 load buffer entries, SnB/IvB have 64. This is the number of in-flight load instructions that either haven't executed or are waiting for data to arrive from outer caches.
The size in bits of each entry is an implementation detail that has zero impact on how you optimize software. Similarly, we don't know the size in bits of of a uop (in the front-end, in the ROB, in the RS), or TLB implementation details, or many other things, but we do know how many ROB and RS entries there are, and how many TLB entries of different types there are in various uarches.
Intel doesn't publish circuit diagrams for their CPU designs and (AFAIK) these sizes aren't generally known, so we can't even satisfy our curiosity about design details / tradeoffs.
Write coalescing in the store buffer:
Back-to-back narrow stores to the same cache line can (probably?) be combined aka coalesced in the store buffer before they commit, so it might only take one cycle on a write port of L1d cache to commit multiple stores.
We know for sure that some non-x86 CPUs do this, and we have some evidence / reason to suspect that Intel CPUs might do this. But if it happens, it's limited. @BeeOnRope and I currently think Intel CPUs probably don't do any significant merging. And if they do, the most plausible case is that entries at the end of the store buffer (ready to commit to L1d) that all go to the same cache line might merge into one buffer, optimizing commit if we're waiting for an RFO for that cache line. See discussion in comments on Are two store buffer entries needed for split line/page stores on recent Intel?. I proposed some possible experiments but haven't done them.
Earlier stuff about possible store-buffer merging:
See discussion starting with this comment: Are write-combining buffers used for normal writes to WB memory regions on Intel?
And also Unexpectedly poor and weirdly bimodal performance for store loop on Intel Skylake may be relevant.
We know for sure that some weakly-ordered ISAs like Alpha 21264 did store coalescing in their store buffer, because the manual documents it, along with its limitations on what it can commit and/or read to/from L1d per cycle. Also PowerPC RS64-II and RS64-III, with less detail, in docs linked from a comment here: Are there any modern CPUs where a cached byte store is actually slower than a word store?
People have published papers on how to do (more aggressive?) store coalescing in TSO memory models (like x86), e.g. Non-Speculative Store Coalescing in Total Store Order
Coalescing could allow a store-buffer entry to be freed before its data commits to L1d (presumably only after retirement), if its data is copied to a store to the same line. This could only happen if no stores to other lines separate them, or else it would cause stores to commit (become globally visible) out of program order, violating the memory model. But we think this can happen for any 2 stores to the same line, even the first and last byte.
A problem with this idea is that SB entry allocation is probably a ring buffer, like the ROB. Releasing entries out of order would mean hardware would need to scan every entry to find a free one, and then if they're reallocated out of order then they're not in program order for later stores. That could make allocation and store-forwarding much harder so it's probably not plausible.
As discussed in Are two store buffer entries needed for split line/page stores on recent Intel?, it would make sense for an SB entry to hold all of one store even if it spans a cache-line boundary. Cache line boundaries become relevant when committing to L1d cache on leaving the SB. We know that store-forwarding can work for stores that split across a cache line. That seems unlikely if they were split into multiple SB entries in the store ports.
Terminology: I've been using "coalescing" to talk about merging in the store buffer, vs. "write combining" to talk about NT stores that combine in an LFB before (hopefully) doing a full-line write with no RFO. Or stores to WC memory regions which do the same thing.
This distinction / convention is just something I made up. According to discussion in comments, this might not be standard computer architecture terminology.
Intel's manuals (especially the optimization manual) are written over many years by different authors, and also aren't consistent in their terminology. Take most parts of the optimization manual with a grain of salt especially if it talks about Pentium4. The new sections about Sandybridge and Haswell are reliable, but older parts might have stale advice that's only / mostly relevant for P4 (e.g. inc vs. add 1), or the microarchitectural explanations for some optimization rules might be confusing / wrong. Especially section 3.6.10 Write Combining. The first bullet point about using LFBs to combine stores while waiting for lines to arrive for cache-miss stores to WB memory just doesn't seem plausible, because of memory-ordering rules. See discussion between me and BeeOnRope linked above, and in comments here.
Footnote 1:
A write-combining cache to buffer write-back (or write-through) from inner caches would have a different name. e.g. Bulldozer-family uses 16k write-through L1d caches, with a small 4k write-back buffer. (See Why do L1 and L2 Cache waste space saving the same data? for details and links to even more details. See Cache size estimation on your system? for a rewrite-an-array microbenchmark that slows down beyond 4k on a Bulldozer-family CPU.)
Footnote 2: Some POWER CPUs let other SMT threads snoop retired stores in the store buffer: this can cause different threads to disagree about the global order of stores from other threads. Will two atomic writes to different locations in different threads always be seen in the same order by other threads?
Footnote 3: non-x86 CPUs with weak memory models can commit retired stores in any order, allowing more aggressive coalescing of multiple stores to the same line, and making a cache-miss store not stall commit of other stores.