What do you do after the Jelly in Crawl Sprint I: "Red Sonja"?
⚠ Spoilers ahead
My usual route around the first part of the level is: (×
mark doors that get me killed)
Stairs → Ijyb → Ogre → Sigmund → Gold → Giant amoeba × Kobold demonologists → MORE FUN GOES HERE
↕ ↓
Gold Gold Items
↕ ↓
Store ← Elephant slug ← Jelly × Centaur warriors → Bee
× ↓ ↓
S Items Oklob ? Tr
o ↕ plant ap
Shop ← n → Rock troll → Shops do
× j or
Giant eyeballs a Invisible baddies ← sp
Shining eyes × ↓ id
Jackals Gas spores Pulsating lumps ← er
↓ Gold+Itemsn Ghouls + gt eyebl ×4
Shops ↓ ↓
Shop galore!
As you can see, I'm pretty much stuck at the Jelly room.
- Sonja is pretty much certain death: the son of kobold can choose between more than enough curare-tipped needles, a whip of electrocution of a dagger of distortion, complimented by her blinking spell. Berserker is completely useless here.
- The kobold demonologists are even worse, with or without some source of warding. Demon spamming for the lose.
- The two centaur warriors also can make a very short job of me. Their ranged attack is deadly and while the fog does help getting in closer range.
What should I do next? Is TrBe too much of a one trick dog, perhaps? Should I go for more traditional combos like DDNe or SpEn?
Well, I can generally get past the centaurs just fine. The demonologists and Sonja are certainly chancey though.
I always turn off all skills except unarmed combat till I get UC to around 20. Skills like dodging are total drains for troll berserkers.
You get maximum UC speed at skill 25, when you have a speed of 5. This is twice as fast as Sonja with either needles or dagger. Throw on a berserk boost, and watch 'em fall.
I found this column at GameSetWatch, it has a nice explanation of Dungeon Sprint mode.