Objective-C: Property / instance variable in category
As I cannot create a synthesized property in a Category in Objective-C, I do not know how to optimize the following code:
@interface MyClass (Variant)
@property (nonatomic, strong) NSString *test;
@end
@implementation MyClass (Variant)
@dynamic test;
- (NSString *)test {
NSString *res;
//do a lot of stuff
return res;
}
@end
The test-method is called multiple times on runtime and I'm doing a lot of stuff to calculate the result. Normally using a synthesized property I store the value in a IVar _test the first time the method is called, and just returning this IVar next time. How can I optimized the above code?
.h-file
@interface NSObject (LaserUnicorn)
@property (nonatomic, strong) LaserUnicorn *laserUnicorn;
@end
.m-file
#import <objc/runtime.h>
static void * LaserUnicornPropertyKey = &LaserUnicornPropertyKey;
@implementation NSObject (LaserUnicorn)
- (LaserUnicorn *)laserUnicorn {
return objc_getAssociatedObject(self, LaserUnicornPropertyKey);
}
- (void)setLaserUnicorn:(LaserUnicorn *)unicorn {
objc_setAssociatedObject(self, LaserUnicornPropertyKey, unicorn, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
@end
Just like a normal property - accessible with dot-notation
NSObject *myObject = [NSObject new];
myObject.laserUnicorn = [LaserUnicorn new];
NSLog(@"Laser unicorn: %@", myObject.laserUnicorn);
Easier syntax
Alternatively you could use @selector(nameOfGetter)
instead of creating a static pointer key like so:
- (LaserUnicorn *)laserUnicorn {
return objc_getAssociatedObject(self, @selector(laserUnicorn));
}
- (void)setLaserUnicorn:(LaserUnicorn *)unicorn {
objc_setAssociatedObject(self, @selector(laserUnicorn), unicorn, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
For more details see https://stackoverflow.com/a/16020927/202451
@lorean's method will work (note: answer is now deleted), but you'd only have a single storage slot. So if you wanted to use this on multiple instances and have each instance compute a distinct value, it wouldn't work.
Fortunately, the Objective-C runtime has this thing called Associated Objects that can do exactly what you're wanting:
#import <objc/runtime.h>
static void *MyClassResultKey;
@implementation MyClass
- (NSString *)test {
NSString *result = objc_getAssociatedObject(self, &MyClassResultKey);
if (result == nil) {
// do a lot of stuff
result = ...;
objc_setAssociatedObject(self, &MyClassResultKey, result, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
return result;
}
@end
The given answer works great and my proposal is just an extension to it that avoids writing too much boilerplate code.
In order to avoid writing repeatedly getter and setter methods for category properties this answer introduces macros. Additionally these macros ease the use of primitive type properties such as int
or BOOL
.
Traditional approach without macros
Traditionally you define a category property like
@interface MyClass (Category)
@property (strong, nonatomic) NSString *text;
@end
Then you need to implement a getter and setter method using an associated object and the get selector as the key (see original answer):
#import <objc/runtime.h>
@implementation MyClass (Category)
- (NSString *)text{
return objc_getAssociatedObject(self, @selector(text));
}
- (void)setText:(NSString *)text{
objc_setAssociatedObject(self, @selector(text), text, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
@end
My suggested approach
Now, using a macro you will write instead:
@implementation MyClass (Category)
CATEGORY_PROPERTY_GET_SET(NSString*, text, setText:)
@end
The macros are defined as following:
#import <objc/runtime.h>
#define CATEGORY_PROPERTY_GET(type, property) - (type) property { return objc_getAssociatedObject(self, @selector(property)); }
#define CATEGORY_PROPERTY_SET(type, property, setter) - (void) setter (type) property { objc_setAssociatedObject(self, @selector(property), property, OBJC_ASSOCIATION_RETAIN_NONATOMIC); }
#define CATEGORY_PROPERTY_GET_SET(type, property, setter) CATEGORY_PROPERTY_GET(type, property) CATEGORY_PROPERTY_SET(type, property, setter)
#define CATEGORY_PROPERTY_GET_NSNUMBER_PRIMITIVE(type, property, valueSelector) - (type) property { return [objc_getAssociatedObject(self, @selector(property)) valueSelector]; }
#define CATEGORY_PROPERTY_SET_NSNUMBER_PRIMITIVE(type, property, setter, numberSelector) - (void) setter (type) property { objc_setAssociatedObject(self, @selector(property), [NSNumber numberSelector: property], OBJC_ASSOCIATION_RETAIN_NONATOMIC); }
#define CATEGORY_PROPERTY_GET_UINT(property) CATEGORY_PROPERTY_GET_NSNUMBER_PRIMITIVE(unsigned int, property, unsignedIntValue)
#define CATEGORY_PROPERTY_SET_UINT(property, setter) CATEGORY_PROPERTY_SET_NSNUMBER_PRIMITIVE(unsigned int, property, setter, numberWithUnsignedInt)
#define CATEGORY_PROPERTY_GET_SET_UINT(property, setter) CATEGORY_PROPERTY_GET_UINT(property) CATEGORY_PROPERTY_SET_UINT(property, setter)
The macro CATEGORY_PROPERTY_GET_SET
adds a getter and setter for the given property. Read-only or write-only properties will use the CATEGORY_PROPERTY_GET
and CATEGORY_PROPERTY_SET
macro respectively.
Primitive types need a little more attention
As primitive types are no objects the above macros contain an example for using unsigned int
as the property's type. It does so by wrapping the integer value into a NSNumber
object. So its usage is analog to the previous example:
@interface ...
@property unsigned int value;
@end
@implementation ...
CATEGORY_PROPERTY_GET_SET_UINT(value, setValue:)
@end
Following this pattern, you can simply add more macros to also support signed int
, BOOL
, etc...
Limitations
All macros are using
OBJC_ASSOCIATION_RETAIN_NONATOMIC
by default.IDEs like App Code do currently not recognize the setter's name when refactoring the property's name. You would need to rename it by yourself.