What affixes are available on items?
There are different magnitudes of identically named effects so a level range of affixes doesn't make the most sense, since the "level" of the affix can vary, and it is much more important what it appears on. If you want to know the individual tiers in addition to which affixes appear on what, check this link here.
I've listed the affixes below, by slot. I.e., all affixes in the Weapon slot can appear on any weapon, but Crossbow affixes can't appear on Swords or Daggers. Affixes increase in magnitude from left to right. e.g. Low/Medium/High/Ultra
Some affixes are different magnitudes when they appear on different item classes. These are listed as (Tier I), (Tier II), or (Tier III), with Tier I being the best, and Tier III being the (relative) worst. For instance, Reflect Damage can show up on any piece of armor as Tier II, but on a shield, it might also be Tier I. The exact difference between the tiers depends on the affix in question. Again, see the link above for the full story. Finally, note that even items elligible for Tier I may roll a lower tier if the random numbers are poor.
The original source from this is the Brady Games Strategy Guide, so it may still be incomplete.
(This list is from the Brady Games strategy guide, and may be incomplete)
Armor
- + Armor (Tier II) - of the Fortress / of the Castle
- +% Experience per Kill - Adventuring / Clever / Restless / Savvy
- +% Gold Find (Tier II) - Lucky / Glittering / Prosperous
- + Gold Pickup Radius (Tier II) - Gathering / Greedy / Miserly / Avaricious
- Health Globe Bonus - Mending / Invigorating / Renewing / Euphoric
- + Life Regen per Second (Tier II) - Reptillian / Salubrious / Undying / Immortal
- +% Magic Find (Tier II) - Scouting / Ransacking / Seeking
- Reflect Damage (Tier II) - of Thorns / of Barbs / of Spikes / of Razors
- + Strength (Tier II) - of the Lion / of Invasion / of Assault
- + Dexterity (Tier II) - of the Hawk / of Cruelty / of Pain
- + Intelligence (Tier II) - of Focus / of the Mind / of Omens / of Far Sight
- + Vitality (Tier II) - of the Bear / of Fortitude / of Valor / of Glory
- + Strength and Dexterity (Tier II) - Cruel / Severe / Vicious / Murderous
- + Strength and Intelligence (Tier II) - Dueling / Champion / Triumphant / Paragon
- + Strength and Vitality (Tier II) - Dauntless / Relentless / Vigorous / Ruthless
- + Dexterity and Intelligence (Tier II) - True / Steadfast / Worthy / Marvelous
- + Dexterity and Vitality (Tier II) - Feral / Wild / Potent / Valiant
- + Intelligence and Vitality (Tier II) - Proud / Vaunted / Glorious / Illustrious
Amulet
- + Armor (Tier I) - of the Fortress / of the Castle
- % Blind on hit (Tier I) - Dazzling / Bewildering / Perplexing / Hypnotic
- +% Chance to Block (Tier II) - of the Tortoise / of Deflection / of Interception / of Invulnerability
- +% Critical Hit Chance (Tier I) - Iron / Sawtooth / Lacerating / Flaying
- +% Critical Hit Damage (Tier I) - Brutal / Wicked / Deadly / Merciless
- +% Gold Find (Tier I) - Lucky / Glittering / Prosperous
- + Gold Pickup Radius (Tier I) - Gathering / Greedy / Miserly / Avaricious
- Health Globe Bonus - Mending / Invigorating / Renewing / Euphoric
- +% Increased Attack Speed (Tier II) - Keen / Raiding / Assailing / Vanquishing
- X Life on Hit (Tier I) - of the Leech / of Carnage / of Gore / of Mangling
- X Life on Kill (Tier I) - of Slaughter/ of Mutilation/ of Extermination
- + Life Regen per Second (Tier I) - Reptillian / Salubrious / Undying / Immortal
- +% Magic Find (Tier I) - Scouting / Ransacking / Seeking
- +% Maximum Damage (Tier I) - of Maiming / of Strife / of Doom
- +% Minimum Damage (Tier I) - of Destruction/ of Severing/ of Devastation
- +% Maximum & Minimum Damage (Tier III) - of Wounding / of Agony / of Malice / of Death
- +% Maximum Life (Tier I) - Rugged / Stalwart
- Reflect Damage (Tier I) - of Thorns / of Barbs / of Spikes / of Razors
- Resist Physical - Hardened / Hermetic / Untouchable
- Resist Lightning - Silent / Tranquil / Stable
- Resist Fire - Seared / Charred / Scorched
- Resist Poison - Pure / Untarnished / Pristine
- Resist Cold - Nomadic / Sheltering / Thawing
- Resist All - Spectral / Chromatic
- + Strength (Tier I) - of the Lion / of Invasion / of Assault
- + Dexterity (Tier I) - of the Hawk / of Cruelty / of Pain
- + Intelligence (Tier I) - of Focus / of the Mind / of Omens / of Far Sight
- + Vitality (Tier I) - of the Bear / of Fortitude / of Valor / of Glory
- + Strength and Dexterity (Tier I) - Cruel / Severe / Vicious / Murderous
- + Strength and Intelligence (Tier I) - Dueling / Champion / Triumphant / Paragon
- + Strength and Vitality (Tier I) - Dauntless / Relentless / Vigorous / Ruthless
- + Dexterity and Intelligence (Tier I) - True / Steadfast / Worthy / Marvelous
- + Dexterity and Vitality (Tier I) - Feral / Wild / Potent / Valiant
- + Intelligence and Vitality (Tier I) - Proud / Vaunted / Glorious / Illustrious
Belt
- +% Maximum Life (Tier II) - Rugged / Stalwart
- % Freeze on Hit (Tier I) - of Ice / of Hale / of the Frozen Sea / of Desolation
- Reflect Damage (Tier I) - of Thorns / of Barbs / of Spikes / of Razors
- + Strength (Tier I) - of the Lion / of Invasion / of Assault
- + Dexterity (Tier I) - of the Hawk / of Cruelty / of Pain
- + Intelligence (Tier I) - of Focus / of the Mind / of Omens / of Far Sight
- + Vitality (Tier I) - of the Bear / of Fortitude / of Valor / of Glory
- Hammer of the Ancients Bonus - of Demolition
- Weapon Throw Bonus - of Hurling
- Rend Bonus - of Evisceration
- Bash Bonus - of Bruising
- Whirlwind Bonus - of Vertigo
- Cleave Bonus - of Sundering
- Revenge Bonus - of Vengeance
- Frenzy Bonus - of the Maniac
Boots
- % Immobilize on Hit (Tier I) - of Stagnation / of Impairment / of Sabotage / of Paralysis
- +% Move Speed - Quick / Nimble / Sounding / Swift / Fleet
Bow
- +% Maximum Damage (Tier II) - of Maiming / of Strife / of Doom
- +% Minimum Damage (Tier II) - of Destruction/ of Severing/ of Devastation
Bracers
- +% Critical Hit Chance (Tier II) - Iron / Sawtooth / Lacerating / Flaying
- Damage Reduction vs. Missiles - Deflecting
- % Knockback on Hit (Tier I) - Battering / Pummeling / Smashing / Pulverizing
Chest Armor
- + Armor (Tier I) - of the Fortress / of the Castle
- Damage Reduction vs. Melee - of the Gladiator
- Damage Reduction vs. Missiles - Deflecting
- + Life Regen per Second (Tier I) - Reptillian / Salubrious / Undying / Immortal
- +% Maximum Life (Tier II) - Rugged / Stalwart
- Reflect Damage (Tier I) - of Thorns / of Barbs / of Spikes / of Razors
Ceremonial Knife
- +% Maximum Damage (Tier II) - of Maiming / of Strife / of Doom
- +% Minimum Damage (Tier II) - of Destruction/ of Severing/ of Devastation
- +% Maximum & Minimum Damage (Tier II) - of Wounding / of Agony / of Malice / of Death
- +Max Mana - Bewitching / Conjuring / Mesmerizing / Unearthly
- +Mana Regen - Infusing / Replenishing / Energizing / Intensifying
Cloak
- +Hatred Regen - Spiteful / Bitter / Hostile / Vengeful
- +Maximum Discipline - Steady / Confident
Dagger
- +% Maximum Damage (Tier III) - of Maiming / of Strife / of Doom
- +% Minimum Damage(Tier III) - of Destruction/ of Severing/ of Devastation
- +% Maximum & Minimum Damage (Tier II) - of Wounding / of Agony / of Malice / of Death
Daibo
- +Spirit Regen - Illuminating / Reborn / Awakening / Enlightening
- Sprit Spent Heals X - Resonant / Rejuvenating / Harmonious / Exalted
Fist Weapon
- +Spirit Regen - Illuminating / Reborn / Awakening / Enlightening
- Sprit Spent Heals X - Resonant / Rejuvenating / Harmonious / Exalted
Follower Special
- +% Critical Hit Damage (Tier I) - Brutal / Wicked / Deadly / Merciless
- X Life on Hit (Tier I) - of the Leech / of Carnage / of Gore / of Mangling
- X Life on Kill (Tier I) - of Slaughter/ of Mutilation/ of Extermination
- + Life Regen per Second (Tier I) - Reptillian / Salubrious / Undying / Immortal
- Resist Physical - Hardened / Hermetic / Untouchable
- Resist Lightning - Silent / Tranquil / Stable
- Resist Fire - Seared / Charred / Scorched
- Resist Poison - Pure / Untarnished / Pristine
- Resist Cold - Nomadic / Sheltering / Thawing
- Resist All - Spectral / Chromatic
- + Strength (Tier I) - of the Lion / of Invasion / of Assault
- + Dexterity (Tier I) - of the Hawk / of Cruelty / of Pain
- + Intelligence (Tier I) - of Focus / of the Mind / of Omens / of Far Sight
- + Vitality (Tier I) - of the Bear / of Fortitude / of Valor / of Glory
- + Strength and Dexterity (Tier I) - Cruel / Severe / Vicious / Murderous
- + Strength and Intelligence (Tier I) - Dueling / Champion / Triumphant / Paragon
- + Strength and Vitality (Tier I) - Dauntless / Relentless / Vigorous / Ruthless
- + Dexterity and Intelligence (Tier I) - True / Steadfast / Worthy / Marvelous
- + Dexterity and Vitality (Tier I) - Feral / Wild / Potent / Valiant
- + Intelligence and Vitality (Tier I) - Proud / Vaunted / Glorious / Illustrious
Gloves
- +% Critical Hit Chance (Tier I) - Iron / Sawtooth / Lacerating / Flaying
- +% Critical Hit Damage (Tier II) - Brutal / Wicked / Deadly / Merciless
- +% Increased Attack Speed (Tier II) - Keen / Raiding / Assailing / Vanquishing
- % Stun on Hit (Tier I) - of Striking / of Bane / of Ruin / of Devastation
Hand Crossbow
- +% Maximum Damage (Tier III) - of Maiming / of Strife / of Doom
- +% Minimum Damage (Tier III) - of Destruction/ of Severing/ of Devastation
- +% Maximum & Minimum Damage (Tier II) - of Wounding / of Agony / of Malice / of Death
- +Hatred Regen - Spiteful / Bitter / Hostile / Vengeful
- +Maximum Discipline - Steady / Confident
Helm
- + Armor (Tier I) - of the Fortress / of the Castle
- +% Critical Hit Chance (Tier II) - Iron / Sawtooth / Lacerating / Flaying
- +% Maximum Life (Tier II) - Rugged / Stalwart
- % Fear on Hit (Tier I) - of Fright / of Nightmares / of Horror / of Terror
Jewelry
- +% Experience per Kill - Adventuring / Clever / Restless / Savvy
Mighty Belt
- Steal % Life on Hit - Vampiric / Fiendish / Gruesome / Exsanguinating
- + Maximum Fury - Reckless / Wrathful
- Hammer of the Ancients Bonus - of Demolition
- Weapon Throw Bonus - of Hurling
- Rend Bonus - of Evisceration
- Bash Bonus - of Bruising
- Whirlwind Bonus - of Vertigo
- Cleave Bonus - of Sundering
- Revenge Bonus - of Vengeance
- Frenzy Bonus - of the Maniac
Mojo
- +Max Mana - Bewitching / Conjuring / Mesmerizing / Unearthly
- +Mana Regen - Infusing / Replenishing / Energizing / Intensifying
Offhand
- % Blind on hit (Tier II) - Dazzling / Bewildering / Perplexing / Hypnotic
- % Chill on hit (Tier II) - Chilling / Sleek / Glacial / Hyperborean
- +% Critical Hit Chance (Tier I) - Iron / Sawtooth / Lacerating / Flaying
- +% Experience per Kill - Adventuring / Clever / Restless / Savvy
- % Fear on Hit (Tier II) - of Fright / of Nightmares / of Horror / of Terror
- % Freeze on Hit (Tier II) - of Ice / of Hale / of the Frozen Sea / of Desolation
- +% Gold Find (Tier II) - Lucky / Glittering / Prosperous
- + Gold Pickup Radius (Tier II) - Gathering / Greedy / Miserly / Avaricious
- Health Globe Bonus - Mending / Invigorating / Renewing / Euphoric
- % Immobilize on Hit (Tier II) - of Stagnation / of Impairment / of Sabotage / of Paralysis
- % Knockback on Hit (Tier II) - Battering / Pummeling / Smashing / Pulverizing
- + Life Regen per Second (Tier II) - Reptillian / Salubrious / Undying / Immortal
- +% Magic Find (Tier II) - Scouting / Ransacking / Seeking
- +% Maximum Life (Tier II) - Rugged / Stalwart
- Reflect Damage (Tier II) - of Thorns / of Barbs / of Spikes / of Razors
- % Slow on Hit (Tier II) - Crippling / Punishing / Persecuting / Dominating
- % Stun on Hit (Tier II) - of Striking / of Bane / of Ruin / of Devastation
- + Strength (Tier II) - of the Lion / of Invasion / of Assault
- + Dexterity (Tier II) - of the Hawk / of Cruelty / of Pain
- + Intelligence (Tier II) - of Focus / of the Mind / of Omens / of Far Sight
- + Vitality (Tier II) - of the Bear / of Fortitude / of Valor / of Glory
- + Strength and Dexterity (Tier II) - Cruel / Severe / Vicious / Murderous
- + Strength and Intelligence (Tier II) - Dueling / Champion / Triumphant / Paragon
- + Strength and Vitality (Tier II) - Dauntless / Relentless / Vigorous / Ruthless
- + Dexterity and Intelligence (Tier II) - True / Steadfast / Worthy / Marvelous
- + Dexterity and Vitality (Tier II) - Feral / Wild / Potent / Valiant
- + Intelligence and Vitality (Tier II) - Proud / Vaunted / Glorious / Illustrious
Orb
- +Maximum Arcane Power - Sly / Mental
- +Arcane Power on Crit - Foreboding / Ominous
Pants
- + Armor (Tier I) - of the Fortress / of the Castle
- % Slow on Hit (Tier I) - Crippling / Punishing / Persecuting / Dominating
Polearm
- +% Maximum Damage (Tier II) - of Maiming / of Strife / of Doom
- +% Minimum Damage (Tier II) - of Destruction/ of Severing/ of Devastation
- +% Maximum & Minimum Damage (Tier II) - of Wounding / of Agony / of Malice / of Death
- Overpower Bonus - of Conquest
- Seismic Slam Bonus - of Shattering
Quiver
- +Hatred Regen - Spiteful / Bitter / Hostile / Vengeful
- +Maximum Discipline - Steady / Confident
Ring
- + Armor (Tier II) - of the Fortress / of the Castle
- +% Critical Hit Chance (Tier II) - Iron / Sawtooth / Lacerating / Flaying
- +% Critical Hit Damage (Tier II) - Brutal / Wicked / Deadly / Merciless
- +% Gold Find (Tier II) - Lucky / Glittering / Prosperous
- + Gold Pickup Radius (Tier II) - Gathering / Greedy / Miserly / Avaricious
- Health Globe Bonus - Mending / Invigorating / Renewing / Euphoric
- +% Increased Attack Speed (Tier II) - Keen / Raiding / Assailing / Vanquishing
- X Life on Hit (Tier II) - of the Leech / of Carnage / of Gore / of Mangling
- X Life on Kill (Tier II) - of Slaughter/ of Mutilation/ of Extermination
- + Life Regen per Second (Tier II) - Reptillian / Salubrious / Undying / Immortal
- +% Magic Find (Tier II) - Scouting / Ransacking / Seeking
- +% Maximum Damage (Tier I) - of Maiming / of Strife / of Doom
- +% Minimum Damage (Tier I) - of Destruction/ of Severing/ of Devastation
- +% Maximum & Minimum Damage (Tier I) - of Wounding / of Agony / of Malice / of Death
- +% Maximum Life (Tier II) - Rugged / Stalwart
- Reflect Damage (Tier II) - of Thorns / of Barbs / of Spikes / of Razors
- Resist Physical - Hardened / Hermetic / Untouchable
- Resist Lightning - Silent / Tranquil / Stable
- Resist Fire - Seared / Charred / Scorched
- Resist Poison - Pure / Untarnished / Pristine
- Resist Cold - Nomadic / Sheltering / Thawing
- Resist All - Spectral / Chromatic
- + Strength (Tier II) - of the Lion / of Invasion / of Assault
- + Dexterity (Tier II) - of the Hawk / of Cruelty / of Pain
- + Intelligence (Tier II) - of Focus / of the Mind / of Omens / of Far Sight
- + Vitality (Tier II) - of the Bear / of Fortitude / of Valor / of Glory
- + Strength and Dexterity (Tier II) - Cruel / Severe / Vicious / Murderous
- + Strength and Intelligence (Tier II) - Dueling / Champion / Triumphant / Paragon
- + Strength and Vitality (Tier II) - Dauntless / Relentless / Vigorous / Ruthless
- + Dexterity and Intelligence (Tier II) - True / Steadfast / Worthy / Marvelous
- + Dexterity and Vitality (Tier II) - Feral / Wild / Potent / Valiant
- + Intelligence and Vitality (Tier II) - Proud / Vaunted / Glorious / Illustrious
Shield
- + Armor (Tier I) - of the Fortress / of the Castle
- +% Chance to Block (Tier II) - of the Tortoise / of Deflection / of Interception / of Invulnerability
- Damage Reduction vs. Melee - of the Gladiator
- +% Maximum Life (Tier I) - Rugged / Stalwart
- Reflect Damage (Tier II) - of Thorns / of Barbs / of Spikes / of Razors
- Resist Physical - Hardened / Hermetic / Untouchable
- Resist Lightning - Silent / Tranquil / Stable
- Resist Fire - Seared / Charred / Scorched
- Resist Poison - Pure / Untarnished / Pristine
- Resist Cold - Nomadic / Sheltering / Thawing
- Resist All - Spectral / Chromatic
- Overpower Bonus - of Conquest
- Seismic Slam Bonus - of Shattering
Shoulder Armor
- % Chill on hit (Tier I) - Chilling / Sleek / Glacial / Hyperborean
- +% Maximum Life (Tier II) - Rugged / Stalwart
- Reflect Damage (Tier II) - of Thorns / of Barbs / of Spikes / of Razors
- + Strength (Tier I) - of the Lion / of Invasion / of Assault
- + Dexterity (Tier I) - of the Hawk / of Cruelty / of Pain
- + Intelligence (Tier I) - of Focus / of the Mind / of Omens / of Far Sight
- + Vitality (Tier I) - of the Bear / of Fortitude / of Valor / of Glory
Spear
- +% Maximum Damage (Tier II) - of Maiming / of Strife / of Doom
- +% Minimum Damage (Tier II) - of Destruction/ of Severing/ of Devastation
- +% Maximum & Minimum Damage (Tier I) - of Wounding / of Agony / of Malice / of Death
Spirit Stone
- +Spirit Regen - Illuminating / Reborn / Awakening / Enlightening
- Sprit Spent Heals X - Resonant / Rejuvenating / Harmonious / Exalted
Templar Relic
- + Armor (Tier I) - of the Fortress / of the Castle
- +% Chance to Block (Tier II) - of the Tortoise / of Deflection / of Interception / of Invulnerability
Voodoo Mask
- +Max Mana - Bewitching / Conjuring / Mesmerizing / Unearthly
- +Mana Regen - Infusing / Replenishing / Energizing / Intensifying
Wand
- +% Maximum Damage (Tier II) - of Maiming / of Strife / of Doom
- +% Minimum Damage (Tier II) - of Destruction/ of Severing/ of Devastation
- +% Maximum & Minimum Damage (Tier I) - of Wounding / of Agony / of Malice / of Death
- +Maximum Arcane Power - Sly / Mental
- +Arcane Power on Crit - Foreboding / Ominous
Weapon, One-Hand
- % Blind on hit (Tier II) - Dazzling / Bewildering / Perplexing / Hypnotic
- % Chill on hit (Tier II) - Chilling / Sleek / Glacial / Hyperborean
- % Fear on Hit (Tier II) - of Fright / of Nightmares / of Horror / of Terror
- % Freeze on Hit (Tier II) - of Ice / of Hale / of the Frozen Sea / of Desolation
- % Immobilize on Hit (Tier II) - of Stagnation / of Impairment / of Sabotage / of Paralysis
- % Knockback on Hit (Tier II) - Battering / Pummeling / Smashing / Pulverizing
- % Slow on Hit (Tier II) - Crippling / Punishing / Persecuting / Dominating
- % Stun on Hit (Tier II) - of Striking / of Bane / of Ruin / of Devastation
Weapon, Two-Hand
- % Blind on hit (Tier I) - Dazzling / Bewildering / Perplexing / Hypnotic
- % Chill on hit (Tier I) - Chilling / Sleek / Glacial / Hyperborean
- % Fear on Hit (Tier I) - of Fright / of Nightmares / of Horror / of Terror
- % Freeze on Hit (Tier I) - of Ice / of Hale / of the Frozen Sea / of Desolation
- % Immobilize on Hit (Tier I) - of Stagnation / of Impairment / of Sabotage / of Paralysis
- % Knockback on Hit (Tier I) - Battering / Pummeling / Smashing / Pulverizing
- % Slow on Hit (Tier I) - Crippling / Punishing / Persecuting / Dominating
- % Stun on Hit (Tier I) - of Striking / of Bane / of Ruin / of Devastation
- Overpower Bonus - of Conquest
- Seismic Slam Bonus - of Shattering
Weapon, Mighty
- + Maximum Fury - Reckless / Wrathful
Weapon
- +% Critical Hit Damage (Tier I) - Brutal / Wicked / Deadly / Merciless
- +% Experience per Kill - Adventuring / Clever / Restless / Savvy
- +% Increased Attack Speed (Tier I) - Keen / Raiding / Assailing / Vanquishing
- X Life on Hit (Tier I) - of the Leech / of Carnage / of Gore / of Mangling
- X Life on Kill (Tier I) - of Slaughter/ of Mutilation/ of Extermination
- Steal % Life on Hit - Vampiric / Fiendish / Gruesome / Exsanguinating
- % More Damage - Ferocious / Savage / Grim
- + Strength (Tier I) - of the Lion / of Invasion / of Assault
- + Dexterity (Tier I) - of the Hawk / of Cruelty / of Pain
- + Intelligence (Tier I) - of Focus / of the Mind / of Omens / of Far Sight
- + Vitality (Tier I) - of the Bear / of Fortitude / of Valor / of Glory
- + Strength and Dexterity (Tier I) - Cruel / Severe / Vicious / Murderous
- + Strength and Intelligence (Tier I) - Dueling / Champion / Triumphant / Paragon
- + Strength and Vitality (Tier I) - Dauntless / Relentless / Vigorous / Ruthless
- + Dexterity and Intelligence (Tier I) - True / Steadfast / Worthy / Marvelous
- + Dexterity and Vitality (Tier I) - Feral / Wild / Potent / Valiant
- + Intelligence and Vitality (Tier I) - Proud / Vaunted / Glorious / Illustrious
Wizard Hat
- +Maximum Arcane Power - Sly / Mental
- +Arcane Power on Crit - Foreboding / Ominous