Communicating with a socket.io server via c#
Is there a c# client that follows the socket.io protocol? I have a socket.io server that is communicating with a socket.io javascript client via a website, but i also need to connect a c# piece to it that can send and receive messages. Is there a clean way to do this currently or will I have to write my own client.
There is a project on codeplex ( NuGet as well ) that is a C# client for socket.io. (I am the author of this project - so I'm biased) I couldn't find exactly what I needed in a client, so I built it and released it back into the open.
Example client style:
socket.On("news", (data) => {
Console.WriteLine(data);
});
Use the following library: https://github.com/sta/websocket-sharp It is available via NuGet:
PM> Install-Package WebSocketSharp -Pre
To connect to a Socket.IO 1.0 + server, use the following syntax:
using (var ws = new WebSocket("ws://127.0.0.1:1337/socket.io/?EIO=2&transport=websocket"))
{
ws.OnMessage += (sender, e) =>
Console.WriteLine("New message from controller: " + e.Data);
ws.Connect();
Console.ReadKey(true);
}
In other words, append this to the localhost:port - "socket.io/?EIO=2&transport=websocket".
My full server code: https://gist.github.com/anonymous/574133a15f7faf39fdb5
This package supports the latest protocol.
Github - https://github.com/HavenDV/H.Socket.IO/C#
Live Example - https://dotnetfiddle.net/FWMpQ3/VB.NET
Live Example - https://dotnetfiddle.net/WzIdnG/
Nuget:
Install-Package H.Socket.IO
using System;
using System.Threading.Tasks;
using H.Socket.IO;
#nullable enable
public class ChatMessage
{
public string? Username { get; set; }
public string? Message { get; set; }
public long NumUsers { get; set; }
}
public async Task ConnectToChatNowShTest()
{
await using var client = new SocketIoClient();
client.Connected += (sender, args) => Console.WriteLine($"Connected: {args.Namespace}");
client.Disconnected += (sender, args) => Console.WriteLine($"Disconnected. Reason: {args.Reason}, Status: {args.Status:G}");
client.EventReceived += (sender, args) => Console.WriteLine($"EventReceived: Namespace: {args.Namespace}, Value: {args.Value}, IsHandled: {args.IsHandled}");
client.HandledEventReceived += (sender, args) => Console.WriteLine($"HandledEventReceived: Namespace: {args.Namespace}, Value: {args.Value}");
client.UnhandledEventReceived += (sender, args) => Console.WriteLine($"UnhandledEventReceived: Namespace: {args.Namespace}, Value: {args.Value}");
client.ErrorReceived += (sender, args) => Console.WriteLine($"ErrorReceived: Namespace: {args.Namespace}, Value: {args.Value}");
client.ExceptionOccurred += (sender, args) => Console.WriteLine($"ExceptionOccurred: {args.Value}");
client.On("login", () =>
{
Console.WriteLine("You are logged in.");
});
client.On("login", json =>
{
Console.WriteLine($"You are logged in. Json: \"{json}\"");
});
client.On<ChatMessage>("login", message =>
{
Console.WriteLine($"You are logged in. Total number of users: {message.NumUsers}");
});
client.On<ChatMessage>("user joined", message =>
{
Console.WriteLine($"User joined: {message.Username}. Total number of users: {message.NumUsers}");
});
client.On<ChatMessage>("user left", message =>
{
Console.WriteLine($"User left: {message.Username}. Total number of users: {message.NumUsers}");
});
client.On<ChatMessage>("typing", message =>
{
Console.WriteLine($"User typing: {message.Username}");
});
client.On<ChatMessage>("stop typing", message =>
{
Console.WriteLine($"User stop typing: {message.Username}");
});
client.On<ChatMessage>("new message", message =>
{
Console.WriteLine($"New message from user \"{message.Username}\": {message.Message}");
});
await client.ConnectAsync(new Uri("wss://socketio-chat-h9jt.herokuapp.com/"));
await client.Emit("add user", "C# H.Socket.IO Test User");
await Task.Delay(TimeSpan.FromMilliseconds(200));
await client.Emit("typing");
await Task.Delay(TimeSpan.FromMilliseconds(200));
await client.Emit("new message", "hello");
await Task.Delay(TimeSpan.FromMilliseconds(200));
await client.Emit("stop typing");
await Task.Delay(TimeSpan.FromSeconds(2));
await client.DisconnectAsync();
}
It also supports namespaces:
// Will be sent with all messages(Unless otherwise stated).
// Also automatically connects to it.
client.DefaultNamespace = "my";
// or
// Connects to "my" namespace.
await client.ConnectAsync(new Uri(LocalCharServerUrl), cancellationToken, "my");
// Sends message to "my" namespace.
await client.Emit("message", "hello", "my", cancellationToken);
Well, I found another .Net library which works great with socket.io. It is the most updated too. Follow the below link,
Quobject/SocketIoClientDotNet
using Quobject.SocketIoClientDotNet.Client;
var socket = IO.Socket("http://localhost");
socket.On(Socket.EVENT_CONNECT, () =>
{
socket.Emit("hi");
});
socket.On("hi", (data) =>
{
Console.WriteLine(data);
socket.Disconnect();
});
Console.ReadLine();
Hope, it helps someone.