How do I counter early marauders in PvT (Protoss versus Terran)?
As far as i remember marauders do additional damage against stalkers, so your best option would be a mix of zealots, sentries and stalkers.
Zealots will take damage away from the stalkers unless the enemy focusses his fire (which then would allow the zealots to close in on the marauders). The sentries reduce the damage from the marauders, giving you an important advantage. They can also block his retreat or cover yours and cut of parts of his force. The stalkers can either blink in (warning: dangerous) to quickly get in range as soon as the enemy starts attacking the zealots or - with a little micro - you can blink out as soon as a stalker looses his shields.
Another option, though more long term, would be to switch to air as marauders are ground-only and it might be possible that he focussed too much on marauders so he has little to no anti-air.
1-1 a Stalker will lose to Marauder. The loss is exponential as you add more even numbers of Stalkers/Marauders.
1-1 a Zealot (w/o charge) will lose to a Marauder with concussive shells and good micro.
However, because of the armor types and damage, Zealots can actually counter Marauders if they can get close enough.
The correct approach for dealing with early Marauders (i.e. too early to have charge, or immortals), is to have a well balanced composition of both Zealots and Stalkers (maybe 1 or 2 Sentries). If the Terran player tries to kite your Zealots, the Stalkers will have an easy time firing back as they are much faster than Maruaders, Marines and Zealots. If he targets the stalkers, and not the Zealots, your Zealots will have enough time to get in and do terrible terrible damage.
In any case, I usually prefer a Void Ray tech to force the Terran into doing a marine heavy build. I then tech to Templar to counter the bio ball. With Templar, feedback can kill ghosts and medivacs, and marines don't really have a defense against storm.
Also, because you have the stargate, you can easily build phoenixes to lift up tanks if he goes mech.
Coming from the view of the Terran player, it will be easy to pick off your Zealots with some simple micro after the concussion shells are upgraded because they slow the units. Stalkers are the thing that annoy me if I'm trying to do this because they have the same range as the Marauders. If I'm picking off Zealots the Stalkers can target me, if I try to go for the Stalkers the Zealots can get close enough to cut me down. So I'd say be fast and get a mix of the two in your starting defense. A photon cannon or two should complement this as well.