iPhone Development - Simulate Memory Warning
Solution 1:
This is an old question, but I don't see a proper answer, so here goes:
When a memory warning is received, -didReceiveMemoryWarning
gets called in ALL view controllers, whether they are the "current" one or not. The view controllers are simply listening for the memory warning event broadcast.
If the view controller's view isn't being used at the time of the memory warning, the controller will unload it by setting the property to nil. How does it know if the the view is used? By the view's -superview
property. If view.superview
is nil, the view isn't part of any tree and can be unloaded safely.
Once that happens, the controller's -viewDidUnload
gets called. This is the correct place to unload any outlets, and anything that will get re-created in -viewDidLoad
.
So what is -didReceiveMemoryWarning
for? Your controller might have objects that don't get instanced until accessed. For example, you could have a controller that sometimes needs a big chunk of data from a file, but not always. You could have a property set for it like this:
- (NSData*)bigChunkOfData {
// Get data from our instance variable _data, read from disk if necessary
if (_data == nil) {
_data = [[NSData alloc] initWithContentsOfFile:@"/path/to/data"];
}
return _data;
}
This will read the data from disk this first time, then keep it in an instance variable. Since the _data
variable is created on demand, it's safe for us to unloaded it in low-memory situations: it'll just get created again next time we need it.
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
[_data release];
_data = nil; // <-- Very important: don't leave strong references dangling.
}
Solution 2:
I do my clean up like this:
-(void)setView:(UIView*)view
{
[super setView:view];
if(view == nil)
{
// Our view has been cleared, therefore we should clean up everything
// we are not currently using
....
setView:nil
is called by UIViewController in response to a memory warning, if that view is not currently visible - which is basically what you want to know.
EDITED
In answer to the follow ups:
- Correct.
- That's what I do, and it works for me.
-
Correct. The implementation of
didReceiveMemoryWarning
in UIViewController is what does this. If you don't overridedidReceiveMemoryWarning
, then the base class implementation in UIViewController will be called - if you do override it, obviously you should call:[super didReceiveMemoryWarning]
Solution 3:
To ensure that I dont have to handle this for every single viewcontroller I write.. I have just made a Xcode ViewController template which provides guidelines on which objects to release and when..
more explanation here http://iphone2020.wordpress.com/2010/05/30/efficient-memory-handling-in-uiviewcontroller-part-1/
Hope it finds useful.
Solution 4:
In regard to the view management and memory warnings:
UIKit doesn’t only allow navigation back from a view controller, but also allows navigation to other view controllers from existing ones. In such a case, a new UIViewController will be allocated, and then loaded into view. The old view controller will go off-screen and becomes inactive, but still owns many objects – some in custom properties and variables and others in the view property/hierarchy. And so does the new visible view controller, in regard to its view objects.
Due to the limited amount of memory of mobile devices, owning the two sets of objects – one in the off-screen view controller and another in the on-screen view controller – might be too much to handle.
If UIKit deems it necessary, it can reclaim some of the off-screen view controller’s memory, which is not shown anyway; UIKit knows which view controller is on-screen and which is off-screen, as after all, it is the one managing them (when you call presentModalViewController:animated:
or dismissModalViewControllerAnimated:
).
So, every time it feels pressured, UIKit generates a memory warning, which unloads and releases your off-screen view from the view hierarchy, then call your custom viewDidUnload method for you to do the same for your properties and variables.
UIKit releases self.view automatically, allowing us then to manually release our variables and properties in our viewDidUnload code.
It does so for all off-screen view controllers.
When the system is running out of memory, it fires a didReceiveMemoryWarning
.
Off-screen views will be reclaimed and released upon memory warning, but your on-screen view will not get released – it is visible and needed.
In case your class owns a lot of memory, such as caches, images, or the like, didReceiveMemoryWarning
is where you should purge them, even if they are on-screen; otherwise, your app might be terminated for glutting system resources.
You need to override this method to make sure you clean up your memory; just remember you call [super didReceiveMemoryWarning];
.
An even more elaborate explanation is available here: http://myok12.wordpress.com/2010/11/30/custom-uiviewcontrollers-their-views-and-their-memory-management/