The LP formulation of a 2 player 0-sum game
Solution 1:
Payoff functions are linear in every player's mixed strategies. The payoff player 1 gets from a mixed strategy is simply a weighted average of the payoff of their pure strategies. So the highest payoff player 1 could achieve is necessarily achieved at a pure strategy. If inequality (4.2) holds, it would also hold for all mixed strategies of player $1$. However, it is more convenient to work with pure strategies so that the inequalities are actually linear.
Solution 2:
Player 1's minmax value is determined by player 2 playing the strategy that "punishes player 1 the most" by limiting player 1's best outcome as much as possible, in expectation. The main idea behind using an LP to compute player 2's minmax strategy against player 1 is the following relation: $$ v_1^*=\min_{s_2}\max_{s_1} \mathrm{E}[u_1(a_1,a_2))]=\min_{s_2}\max_{s_1} s_1^\top A s_2 = \min_{s_2}\max_{i=1}^m e_i^\top A s_2\tag{$*$} $$ where $A$ is an $m\times n$ matrix of payoffs for player 1, with rows being player 1 actions and columns being player 2 actions. The interpretation for $(*)$ is that player 2 must choose the "punish" strategy before player 1, and once player 2's strategy is known, player 1 can always play a pure strategy best response (though there may be mixed strategy that yields the same value, i.e., a mixed strategy for player 1 may also be a best response).
From $(*)$, the problem of finding $v_1^*$ can now be phrased as an LP for player 2 by using the epigraph trick to linearize player 1's inner maximization, i.e., $$ v_1^* \equiv \min_{s_2,\,v_1} \Big\{v_1: v\geq\sum_{j=1}^n A_{ij}s_2(j) ,\;i=1,2,\ldots,m,\;\; s_2\geq0, \;\; \mathbf{1}^\top s_2=1\Big\}. $$