Can Diplomacy be useful in flashpoints?

I've played through several Flashpoints by now and I've noticed that there are usually several places where having a particular crew skill trained sufficiently can unlock a bonus or a shortcut -- slicing the controls to an elevator, archaeology can sometimes get machinery in old ruins to work and open a door, etc.

Are there similar points where Diplomacy is helpful? IE, conversation options that only arise if your Diplomacy skill is high enough and let you defuse a situation without violence ensuing?


Solution 1:

I've seen biochem, slicing and scavenging (or maybe it was cybertech, not sure) used so far. Usually nothing groundbreaking so you shouldn't swear over that, it's just nice little things here and there like access to an extra small chest to open, or maybe opening a locked door to bypass a group of enemies, etc. Nothing major (they don't want groups looking for members that have specific skills)

Solution 2:

In general, only Gathering skills allow interaction with objects in the world. These are: Slicing, Scavenging, Bioanalysis, and Archaeology.

Mission skills like Diplomacy or Investigation do not have interactive nodes of this sort, nor do crafting skills like Biochem or Cybertech.