How would you copy a player's inventory into a double chest?
What is the problem with your trials?
The only reason your old command works is because the chest shares slot numbers with your inventory's hotbar and top two rows.
So, with your command, the item in inventory slot 0 (first hotbar) goes to chest slot 0, inventory slot 1 to chest slot 1, and so on.
A single chest uses slot numbers from 0–26, numbered in reading order starting with 0 in the top left. These share slot numbers with your inventory hotbar and the top two rows, so no wonder they are copied there! The third row, with slot numbers 27–35, is not copied, because their slot numbers are higher than the allowed slots in a chest. When you try to set them, they are automatically deleted by the system.
But what about a double chest? Shouldn't it have double the number of slots, 0–53?
Apparently, no.
A double chest takes up the width of two blocks. Although it looks like one block entity, it is really two chests joined together. This applies to how the items are stored, half the chest using up slots 0–27 of one of the two sides of the block, and the other half using slots 0–27 of the other side.
This is why, when you break a double chest filled to the brim with items, only half its items drop. The other half is still stored in the chest you didn't break.
So what can you do to solve this problem?
Solving
1.17+
Say hello to /item
, taking such burdens off of our bodged workarounds. This lets us copy item slots with ease, rather than having to worry about having invalid slot numbers.
Now, it'll only take one command per slot, instead of three, and we don't need to create such a big setup.
Simply:
/item block 12 23 34 container.0 copy entity @p hotbar.0
And there you go! Remember, chest slots only go up to 27. Use the other coordinates of the double chest to get the others.
1.16−
I had this idea first of moving items to the chest first and manipulating the slot numbers so they're fixed, but no, items with invalid IDs or invalid slot numbers are immediately deleted, leaving no time to manipulate the slot numbers. So instead, we'll have to take the long road. Here is my outline:
- Clone a chest filled with template items to the target location.
- Change the IDs of dirt to the IDs of the item in the matching inventory slot. Also change the item counts to match, and change the
tag
compound (which contains all the item's properties) to match those from the inventory slot. - Remove all the template items from the chest.
Why do we need the template items? Because we can only modify IDs, counts and other data if they already exists. We place template items into the chest so that they can be modified, because it's hard to manifest data with values set from another source.
Setup
Place down a double chest in a template location. Make sure it faces the same way you want the target location to face.
Fill it with an item you can distinguish easily. This can easily be done by changing the item's name, but to be on the safe side, I gave it a custom NBT tag so that the item can't be obtained without cheats:
/give @s dirt{udt:{Tags:["template"]}} 54
And yes, you'll need 54 of them. Fill the chest so that each item slot has one of the template items.
Command chain
This is a very verbose command chain you'll be making. It will consist of 3 command blocks to start, plus 3 times the number of slots you want to modify. To do the full inventory, it will take 126 command blocks. (41 slots in your inventory × 3tags per item to modify + 1to clone the chest) I recommend using functions to save space and make it easier to edit should a change of plans arise. If you choose to use regular command chainsnot recommended, place down an impulse command chain of 126 command blocks.
Command 1
Clone the template chest to the target location
/clone T1x T1y T1z T2x T2y T2z Rx Ry Rz
T1
: Position of the left half of your chest.T2
: Position of the right half of your chest.R
: Target location. Use the northernmost or westernmost coordinates of the two-block area.
Commands 2 through 124
This is the meat of the machine: to copy the slots. For each slot, run the following commands:
/data modify block x y z Items[{Slot:0b}].id set from entity @p[tag=player2target,limit=1] Inventory[{Slot:0b}].id
/data modify block x y z Items[{Slot:0b}].Count set from entity @p[tag=player2target,limit=1] Inventory[{Slot:0b}].Count
/data modify block x y z Items[{Slot:0b}].tag set from entity @p[tag=player2target,limit=1] Inventory[{Slot:0b}].tag
This is highly customizable, and you can choose where each inventory slot is copied to. Here is how you can customize the command:
- To choose whether to copy the item to the bottom or top of the area, change the chest coordinates. Use the coordinates of the right half of the chest for the bottom 3 rows, or the left half for the top 3 rows.
- Of these rows, the slots are numbered in reading order. Replace the
<NUM>
inItems[{Slot:<NUM>b}]
with the number of the slot to copy to, and replace the second referenceInventory[{Slot:<NUM>b}]
for the slot to copy from.
Final commands
/data remove block Cx Cy Cz Items[{id:"minecraft:dirt",tag:{YOUR_CUSTOM_TAGS_HERE}}]
To remove template items. Repeat with the second half of the chest using the other coordinates.