Toast equivalent for Xamarin Forms
Is there any way using Xamarin Forms (not Android or iOS specific) to have a pop-up, like Android does with Toast, that needs no user interaction and goes away after a (short) period of time?
From searching around all I'm seeing are alerts that need user clicks to go away.
Solution 1:
There is a simple solution for this. By using the DependencyService you can easily get the Toast-Like approach in both Android and iOS.
Create an interface in your common package.
public interface IMessage
{
void LongAlert(string message);
void ShortAlert(string message);
}
Android section
[assembly: Xamarin.Forms.Dependency(typeof(MessageAndroid))]
namespace Your.Namespace
{
public class MessageAndroid : IMessage
{
public void LongAlert(string message)
{
Toast.MakeText(Application.Context, message, ToastLength.Long).Show();
}
public void ShortAlert(string message)
{
Toast.MakeText(Application.Context, message, ToastLength.Short).Show();
}
}
}
iOS section
In iOs there is no native solution like Toast, so we need to implement our own approach.
[assembly: Xamarin.Forms.Dependency(typeof(MessageIOS))]
namespace Your.Namespace
{
public class MessageIOS : IMessage
{
const double LONG_DELAY = 3.5;
const double SHORT_DELAY = 2.0;
NSTimer alertDelay;
UIAlertController alert;
public void LongAlert(string message)
{
ShowAlert(message, LONG_DELAY);
}
public void ShortAlert(string message)
{
ShowAlert(message, SHORT_DELAY);
}
void ShowAlert(string message, double seconds)
{
alertDelay = NSTimer.CreateScheduledTimer(seconds, (obj) =>
{
dismissMessage();
});
alert = UIAlertController.Create(null, message, UIAlertControllerStyle.Alert);
UIApplication.SharedApplication.KeyWindow.RootViewController.PresentViewController(alert, true, null);
}
void dismissMessage()
{
if (alert != null)
{
alert.DismissViewController(true, null);
}
if (alertDelay != null)
{
alertDelay.Dispose();
}
}
}
}
Please note that in each platform, we have to register our classes with DependencyService.
Now you can access out Toast service in anywhere in our project.
DependencyService.Get<IMessage>().ShortAlert(string message);
DependencyService.Get<IMessage>().LongAlert(string message);
Solution 2:
Here's a version of Alex Chengalan's iOS code that avoids the UI sticking when multiple messages are shown...
public class MessageIOS : IMessage
{
const double LONG_DELAY = 3.5;
const double SHORT_DELAY = 0.75;
public void LongAlert(string message)
{
ShowAlert(message, LONG_DELAY);
}
public void ShortAlert(string message)
{
ShowAlert(message, SHORT_DELAY);
}
void ShowAlert(string message, double seconds)
{
var alert = UIAlertController.Create(null, message, UIAlertControllerStyle.Alert);
var alertDelay = NSTimer.CreateScheduledTimer(seconds, obj =>
{
DismissMessage(alert, obj);
});
UIApplication.SharedApplication.KeyWindow.RootViewController.PresentViewController(alert, true, null);
}
void DismissMessage(UIAlertController alert, NSTimer alertDelay)
{
if (alert != null)
{
alert.DismissViewController(true, null);
}
if (alertDelay != null)
{
alertDelay.Dispose();
}
}
}