My summon command says (about 50% of the time) unable to summon object minecraft 1.12.2
For some reason half the time I activate a /summon
command it just says "unable to summon object", but it still works half the time. This is only with this summon command, /summon chicken
works.
/summon Skeleton ~ ~3 ~ {CustomName:"Enemy",CustomNameVisible:1,ArmorItems:[{},{},{},{id:"minecraft:leather_helmet",Count:1b,tag:{Unbreakable:1,display:{color:0}}}],HandItems:[{id:"minecraft:bow",Count:1b,tag:{Unbreakable:1,ench:[{id:48,lvl:2999}]}},{id:"minecraft:totem_of_undying",Count:1b,tag:{display:{Name:"Life",Lore:["For Another Life"]}}}],ArmorDropChances:[0.085F,0.085F,0.085F,0.0F],HandDropChances:[0.0F,2.0F],UUIDLeast:0L,UUIDMost:0L,ActiveEffects:[{Id:11,Amplifier:2999,Duration:100,ShowParticles:0b}]}
This command also:
/summon skeleton ~ ~2 ~ {CustomName:"Enemy",CustomNameVisible:1,ArmorItems:[{},{},{},{id:"minecraft:leather_helmet",Count:1b,tag:{Unbreakable:1,display:{color:0}}}],HandItems:[{id:"minecraft:bow",Count:1b,tag:{Unbreakable:1,ench:[{id:48,lvl:2999}]}},{id:"minecraft:totem_of_undying",Count:1b,tag:{display:{Name:"Life",Lore:["For Another Life"]}}}],ArmorDropChances:[0.085F,0.085F,0.085F,0.0F],HandDropChances:[0.0F,2.0F],UUIDLeast:2L,UUIDMost:2L,ActiveEffects:[{Id:11,Amplifier:2999,Duration:100,ShowParticles:0b}]}
Solution 1:
so... I rewrote your first command so that it is more readable:
/summon Skeleton ~ ~3 ~
{
CustomName:"Enemy",
CustomNameVisible:1,
ArmorItems:
[
{},
{},
{},
{
id:"minecraft:leather_helmet",
Count:1b,
tag:
{
Unbreakable:1,
display:
{
color:0
}
}
}
],
HandItems:
[
{
id:"minecraft:bow",
Count:1b,
tag:
{
Unbreakable:1,
ench:
[
{id:48,lvl:2999}
]
}
},
{
id:"minecraft:totem_of_undying",
Count:1b,
tag:
{
display:
{
Name:"Life",
Lore:["For Another Life"]
}
}
}
],
ArmorDropChances:[0.085F,0.085F,0.085F,0.0F],
HandDropChances:[0.0F,2.0F],
UUIDLeast:0L,UUIDMost:0L,
ActiveEffects:
[
{Id:11,Amplifier:2999,Duration:100,ShowParticles:0b}
]
}
All your brackets are balanced, so that's all fine. I do notice that some of the values don't have a type identifier behind them, which isn't Always necessary, but I usually just do it. It's good practice.
You give this skeleton both a UUIDLeast of 0 and a UUIDMost of 0 Notice that UUID stands for Unique User ID. This means that every entity needs a unique UUID. You are summoning skeletons with the same UUID, which is not possible.
But further than that, your command looks completely fine.