What are the equipment restrictions for NPC/Hirelings in Diablo 2?
I am playing my way through Nightmare Diablo 2 on Battle.net closed servers and because of the swarming that's occurring I've decided to bite the bullet and get a hireling to come help out.
My act 1 hireling seemed to be restricted to bow weapons. My act 2 defensive hireling comes with a spiffy cold effect but seeems to be restricted to pole arms, without a shield regardless of the class of pole arm (ie 1 handed pole arms should allow a shield, but don't).
What are the restrictions on hirelings and what other bonuses might I discover?
Solution 1:
Those Hirelings are also known as Mercenaries. As listed on Diablowiki.net only the weapon and off-hand slots have restrictions as followed:
Rouge Scouts (Act I)
- Only Bows (NO Crossbows or
Amazon only
Bows) - can use Cold Arrow or Fire Arrow in addition to Inner Sight
Desert Mercenaries (Act II)
- Spears, Javelins and Polearms (no
Amazon only
equipment) - use Jab Attack and have a Aura dependent on type and difficulty they were bought in:
. |Normal/Hell|Nightmare |
Combat |Prayer |Thorns |
Offense|Blessed Aim|Might |
Defense|Defiance |Holy Freeze|
Iron Wolves (Act III)
- Shield and Sword
-
skills depend on type:
Inferno or Fireball for Fire
Glacial Spike, Ice Blast, Frozen Armor for Cold
Charged Bolt and Lightning Bolt for Lightning they will not hit much with the sword - look for caster-bonus on it (for example,
Spirit
runeword)!
Barbarians (Act V)
- Barbarian class-specific items, one sword (no dual-wielding)
- use Bash and Stun
Additionally to the type restrictions, mercenaries follow the items requirements for Strength, Dexterity and Level. Back when I played Diablo II, act II Mercenaries were the most common choice due to their buff-auras.
Solution 2:
Mercenaries follow the following sets of equipment rules:
Act 1 - Rogue Scouts
Armor, Helms, Bows (NOT crossbows or Amazon specific bows)
Act 2 - Desert Mercenaries
Armor, Helms, Spears or Polearms (NOT Amazon specific spears)
Act 3 - Ironwolves
Armor, Helms, Shields, 1 handed swords
Note that the Ironwolves do not actually physically attack with the sword, so finding one with good casting stats for whatever element you choose is is a better idea than finding one with good weapon damage.
Act 5 - Barbarians
Armor, Helms, Barbarian class specific helms, Swords (both 2h and 1h variety, though they cannot dual wield)
Also note that Mercenaries follow STR/DEX requirements for items as well as level, though generally speaking this is not usually an issue.