What's the difference between `usize` and `u32`?
The documentation says usize
is
Operations and constants for pointer-sized unsigned integers.
In most cases, I can replace usize
with u32
and nothing happens. So I don't understand why we need two types which are so alike.
As the documentation states usize
is pointer-sized, thus its actual size depends on the architecture your are compiling your program for.
As an example, on a 32 bit x86 computer, usize = u32
, while on x86_64 computers, usize = u64
.
usize
gives you the guarantee to be always big enough to hold any pointer or any offset in a data structure, while u32
can be too small on some architectures.
Adding to @Levans' answer,
The size of usize
is depended on how much size it takes to reference any location in memory.
on a 32 bit target usize
is 4 bytes and on a 64 bit target usize
is 8 bytes