How to implement a lock in JavaScript
Solution 1:
Lock is a questionable idea in JS which is intended to be threadless and not needing concurrency protection. You're looking to combine calls on deferred execution. The pattern I follow for this is the use of callbacks. Something like this:
var functionLock = false;
var functionCallbacks = [];
var lockingFunction = function (callback) {
if (functionLock) {
functionCallbacks.push(callback);
} else {
$.longRunning(function(response) {
while(functionCallbacks.length){
var thisCallback = functionCallbacks.pop();
thisCallback(response);
}
});
}
}
You can also implement this using DOM event listeners or a pubsub solution.
Solution 2:
JavaScript is, with a very few exceptions (XMLHttpRequest
onreadystatechange
handlers in some versions of Firefox) event-loop concurrent. So you needn't worry about locking in this case.
JavaScript has a concurrency model based on an "event loop". This model is quite different than the model in other languages like C or Java.
...
A JavaScript runtime contains a message queue, which is a list of messages to be processed. To each message is associated a function. When the stack is empty, a message is taken out of the queue and processed. The processing consists of calling the associated function (and thus creating an initial stack frame) The message processing ends when the stack becomes empty again.
...
Each message is processed completely before any other message is processed. This offers some nice properties when reasoning about your program, including the fact that whenever a function runs, it cannot be pre-empted and will run entirely before any other code runs (and can modify data the function manipulates). This differs from C, for instance, where if a function runs in a thread, it can be stopped at any point to run some other code in another thread.
A downside of this model is that if a message takes too long to complete, the web application is unable to process user interactions like click or scroll. The browser mitigates this with the "a script is taking too long to run" dialog. A good practice to follow is to make message processing short and if possible cut down one message into several messages.
For more links on event-loop concurrency, see E
Solution 3:
I've had success mutex-promise.
I agree with other answers that you might not need locking in your case. But it's not true that one never needs locking in Javascript. You need mutual exclusivity when accessing external resources that do not handle concurrency.
Solution 4:
Locks are a concept required in a multi-threaded system. Even with worker threads, messages are sent by value between workers so that locking is unnecessary.
I suspect you need to just set a semaphore (flagging system) between your buttons.