Reduce Minecraft Redstone lag
Solution 1:
As an Intermediate Redstone-er, I'd recommend doing the following:
- Convert long Hopper-Lines into Water Stream Ways, example for if you don't understand my terminology on this:
The packed_ice helps to speed up the transport process, as well as preventing itself from melting like normal ice does. An additional note, replacing hoppers with this greatly reduces block-lag, as myth-busted here:
Redstone Myth Busting
(I won't go into all the details here...)
- If you have two outputs next to each other, that need to be activated at the same time (for the same amount of time, etc.) then use a repeater to input into one of the outputs.
Reminder: Power is shared with adjacent blocks when a repeater is used!
Redstone lighting updates can cause fps-drops: as detailed in the previous hyperlink above, redstone lighting updates can contribute to a 'massive' portion of your fps being 'eaten-up'.
The solution: lighting the entire circuit with glowstone (or minimising air-pockets between components for optimum light-emission-reduction).When using clock-circuits, be sure to optimise it's efficiency. So, example: 'Comparator Clock', run the output from beneath/next-to the Comparator-I/O 'wires'.
I hope my tips/tricks have helped with your fps-drops. I'm interested to see whether some of my concepts will be incorporated into later projects. :)
Solution 2:
You can improve your performance by easily changing the particle/animation settings in your video settings.
When you are in a village with thousands of torches, each one of those torches have both a smoke and a flame animation. By reducing that setting or removing it entirely you can increase your performance without seriously affecting the gameplay.
Solution 3:
Everything you can easily increase your fps is mostly found the minecraft video settings.
The bigger the screens size, the lower the frame rate. Having MC be in a window will run faster than in full screen.
Fancy vs Fast I always turn it to fast as the first thing I do when I desire more fps. This changes smoothness of lighting and changes non-3D items to sprites, but doesn't really effect the game all that much IMO.
Clouds. Clouds used to be a fps-dropper but not any more, but could still mean the diffrence between 10 and 15 fps.
Don't use super Hi-def texture packs. These can slow down your fps quite a bit.
Optifine? I have heard it increases fps, but I don't have experience with it.