how to resize a bitmap on iOS
I want to resize a bitmap for a project that I am doing. I managed to do this by converting the cgbitmapcontextref to a pixel array and then manipulating the array of pixels and then generated a new image from the manipulated pixel data. This way is extremely cumbersome.
I want to know if there is any other way to resize a CGBitmapContextRef. Thanks.
Solution 1:
If you're not wed to CGBitmapContextRef
, here are some UIKit-based simple image resizing routines. This extension offers resizes images by either cropping, scaling, aspect filling, and aspect fitting (analogous to a few of the main content modes that UIImageView offers).
//
// UIImage+Resize.swift
//
// Image resizing extension
//
// Created by Robert Ryan on 19-May-11.
// Ported to Swift by Robert Ryan on 12-Feb-15.
// Modified for Swift 2 by Robert Ryan on 14-Oct-15
// Modified for Swift 3 by Robert Ryan on 26-May-17
// Modified for Swift 4 by Robert Ryan on 15-Feb-19
//
// Inspired by http://ofcodeandmen.poltras.com/2008/10/30/undocumented-uiimage-resizing/
// but adjusted to support AspectFill and AspectFit modes.
//
// Copyright (c) 2015 Robert M. Ryan. All rights reserved.
//
// This work by Robert M. Ryan is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
// http://creativecommons.org/licenses/by-sa/4.0/
import UIKit
extension UIImage {
/// Resize the image to be the required size, stretching it as needed.
///
/// - parameter newSize: The new size of the image.
/// - parameter contentMode: The `UIView.ContentMode` to be applied when resizing image.
/// Either `.scaleToFill`, `.scaleAspectFill`, or `.scaleAspectFit`.
///
/// - returns: Return `UIImage` of resized image.
func scaled(to newSize: CGSize, contentMode: UIView.ContentMode = .scaleToFill) -> UIImage? {
switch contentMode {
case .scaleToFill:
return filled(to: newSize)
case .scaleAspectFill, .scaleAspectFit:
let horizontalRatio = size.width / newSize.width
let verticalRatio = size.height / newSize.height
let ratio: CGFloat!
if contentMode == .scaleAspectFill {
ratio = min(horizontalRatio, verticalRatio)
} else {
ratio = max(horizontalRatio, verticalRatio)
}
let sizeForAspectScale = CGSize(width: size.width / ratio, height: size.height / ratio)
let image = filled(to: sizeForAspectScale)
let doesAspectFitNeedCropping = contentMode == .scaleAspectFit && (newSize.width > sizeForAspectScale.width || newSize.height > sizeForAspectScale.height)
if contentMode == .scaleAspectFill || doesAspectFitNeedCropping {
let subRect = CGRect(
x: floor((sizeForAspectScale.width - newSize.width) / 2.0),
y: floor((sizeForAspectScale.height - newSize.height) / 2.0),
width: newSize.width,
height: newSize.height)
return image?.cropped(to: subRect)
}
return image
default:
return nil
}
}
/// Resize the image to be the required size, stretching it as needed.
///
/// - parameter newSize: The new size of the image.
///
/// - returns: Resized `UIImage` of resized image.
func filled(to newSize: CGSize) -> UIImage? {
let format = UIGraphicsImageRendererFormat()
format.opaque = false
format.scale = scale
return UIGraphicsImageRenderer(size: newSize, format: format).image { _ in
draw(in: CGRect(origin: .zero, size: newSize))
}
}
/// Crop the image to be the required size.
///
/// - parameter bounds: The bounds to which the new image should be cropped.
///
/// - returns: Cropped `UIImage`.
func cropped(to bounds: CGRect) -> UIImage? {
// if bounds is entirely within image, do simple CGImage `cropping` ...
if CGRect(origin: .zero, size: size).contains(bounds), imageOrientation == .up, let cgImage = cgImage {
return cgImage.cropping(to: bounds * scale).flatMap {
UIImage(cgImage: $0, scale: scale, orientation: imageOrientation)
}
}
// ... otherwise, manually render whole image, only drawing what we need
let format = UIGraphicsImageRendererFormat()
format.opaque = false
format.scale = scale
return UIGraphicsImageRenderer(size: bounds.size, format: format).image { _ in
let origin = CGPoint(x: -bounds.minX, y: -bounds.minY)
draw(in: CGRect(origin: origin, size: size))
}
}
/// Resize the image to fill the rectange of the specified size, preserving the aspect ratio, trimming if needed.
///
/// - parameter newSize: The new size of the image.
///
/// - returns: Return `UIImage` of resized image.
func scaledAspectFill(to newSize: CGSize) -> UIImage? {
return scaled(to: newSize, contentMode: .scaleAspectFill)
}
/// Resize the image to fit within the required size, preserving the aspect ratio, with no trimming taking place.
///
/// - parameter newSize: The new size of the image.
///
/// - returns: Return `UIImage` of resized image.
func scaledAspectFit(to newSize: CGSize) -> UIImage? {
return scaled(to: newSize, contentMode: .scaleAspectFit)
}
}
extension CGSize {
static func * (lhs: CGSize, rhs: CGFloat) -> CGSize {
return CGSize(width: lhs.width * rhs, height: lhs.height * rhs)
}
}
extension CGPoint {
static func * (lhs: CGPoint, rhs: CGFloat) -> CGPoint {
return CGPoint(x: lhs.x * rhs, y: lhs.y * rhs)
}
}
extension CGRect {
static func * (lhs: CGRect, rhs: CGFloat) -> CGRect {
return CGRect(origin: lhs.origin * rhs, size: lhs.size * rhs)
}
}
For Swift 2 rendition, see previous revision of this answer.