How to turn flashlight ON and OFF in swift?

I'd like to add flashlight functionality to my app in Swift. How can I go about doing that?


Update #1: (torchActive isn't returning the expected value; perhaps because it's been modified)

Update #2: For Swift 2.0

To toggle the flash from on to off (not just "on" as in mad pig's answer), you can use the following method:

func toggleFlash() {
    let device = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
    if (device.hasTorch) {
        do {
            try device.lockForConfiguration()
            if (device.torchMode == AVCaptureTorchMode.On) {
                device.torchMode = AVCaptureTorchMode.Off
            } else {
                do {
                    try device.setTorchModeOnWithLevel(1.0)
                } catch {
                    print(error)
                }
            }
            device.unlockForConfiguration()
        } catch {
            print(error)
        }
    }
}

I used nested do-catch blocks to implement Awesomeness's suggestion from the comments. This way, even if try device.setTorchModeOnWithLevel(1.0) fails, the device is properly unlocked for configuration.

Update #3: For Swift 4:

(I edited the code a bit to my personal taste)

func toggleFlash() {
    guard let device = AVCaptureDevice.default(for: AVMediaType.video) else { return }
    guard device.hasTorch else { return }

    do {
        try device.lockForConfiguration()

        if (device.torchMode == AVCaptureDevice.TorchMode.on) {
            device.torchMode = AVCaptureDevice.TorchMode.off
        } else {
            do {
                try device.setTorchModeOn(level: 1.0)
            } catch {
                print(error)
            }
        }

        device.unlockForConfiguration()
    } catch {
        print(error)
    }
}

Original answer:

To toggle the flash from on to off (not just "on" as in mad pig's answer), you can use the following method:

func toggleFlash() {
    let device = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
    if (device.hasTorch) {
        device.lockForConfiguration(nil)
        let torchOn = !device.torchActive
        device.setTorchModeOnWithLevel(1.0, error: nil)
        device.torchMode = torchOn ? AVCaptureTorchMode.On : AVCaptureTorchMode.Off
        device.unlockForConfiguration()
    }
}

Updated Swift 4 Answer:

func toggleTorch(on: Bool) {
    guard 
        let device = AVCaptureDevice.default(for: AVMediaType.video),
        device.hasTorch
    else { return }

    do {
        try device.lockForConfiguration()
        device.torchMode = on ? .on : .off                    
        device.unlockForConfiguration()
    } catch {
        print("Torch could not be used")
    }
}

Then to actually turn it on or off, call the function and pass in a true or false boolean.

toggleTorch(on: true) of toggleTorch(on: false)

I got this answer from Hacking with Swift, however their example had an error in it.

They used AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo) but this produces an error saying defaultDevice doesn't exist. So I changed it to AVCaptureDevice.default(for: AVMediaType.video)


I've updated @Lyndsey Scott's great answer for Swift 2.0

let device = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
    if (device.hasTorch) {
        do {
            try device.lockForConfiguration()
            if (device.torchMode == AVCaptureTorchMode.On) {
                device.torchMode = AVCaptureTorchMode.Off
            } else {
                try device.setTorchModeOnWithLevel(1.0)
            }
            device.unlockForConfiguration()
        } catch {
            print(error)
        }
    }

Swift 5

The solution was already written by many, but I want to propose also the more concise one I came up in my project:

func toggleTorch(on: Bool) {
    guard let device = AVCaptureDevice.default(for: AVMediaType.video) else { return }
    guard device.hasTorch else { print("Torch isn't available"); return }

    do {
        try device.lockForConfiguration()
        device.torchMode = on ? .on : .off
        // Optional thing you may want when the torch it's on, is to manipulate the level of the torch
        if on { try device.setTorchModeOn(level: AVCaptureDevice.maxAvailableTorchLevel.significand) }
        device.unlockForConfiguration()
    } catch {
        print("Torch can't be used")
    }
}

As mentioned in the comment, you can also change the torch level when it's on, which I find quite handy.

Also import AVFoundation to use torch.