How to scale/resize text to fit a TextView?
I'm trying to create a method for resizing multi-line text in a TextView
such that it fits within the bounds (both the X and Y dimensions) of the TextView
.
At present, I have something, but all it does is resize the text such that just the first letter/character of the text fills the dimensions of the TextView
(i.e. only the first letter is viewable, and it's huge). I need it to fit all the lines of the text within the bounds of the TextView.
Here is what I have so far:
public static void autoScaleTextViewTextToHeight(TextView tv)
{
final float initSize = tv.getTextSize();
//get the width of the view's back image (unscaled)....
float minViewHeight;
if(tv.getBackground()!=null)
{
minViewHeight = tv.getBackground().getIntrinsicHeight();
}
else
{
minViewHeight = 10f;//some min.
}
final float maxViewHeight = tv.getHeight() - (tv.getPaddingBottom()+tv.getPaddingTop())-12;// -12 just to be sure
final String s = tv.getText().toString();
//System.out.println(""+tv.getPaddingTop()+"/"+tv.getPaddingBottom());
if(minViewHeight >0 && maxViewHeight >2)
{
Rect currentBounds = new Rect();
tv.getPaint().getTextBounds(s, 0, s.length(), currentBounds);
//System.out.println(""+initSize);
//System.out.println(""+maxViewHeight);
//System.out.println(""+(currentBounds.height()));
float resultingSize = 1;
while(currentBounds.height() < maxViewHeight)
{
resultingSize ++;
tv.setTextSize(resultingSize);
tv.getPaint().getTextBounds(s, 0, s.length(), currentBounds);
//System.out.println(""+(currentBounds.height()+tv.getPaddingBottom()+tv.getPaddingTop()));
//System.out.println("Resulting: "+resultingSize);
}
if(currentBounds.height()>=maxViewHeight)
{
//just to be sure, reduce the value
tv.setTextSize(resultingSize-1);
}
}
}
I think the problem is in the use of tv.getPaint().getTextBounds(...)
. It always returns small numbers for the text bounds... small relative to the tv.getWidth()
and tv.getHeight()
values... even if the text size is far larger than the width or height of the TextView
.
The AutofitTextView library from MavenCentral handles this nicely. The source hosted on Github(1k+ stars) at https://github.com/grantland/android-autofittextview
Add the following to your app/build.gradle
repositories {
mavenCentral()
}
dependencies {
implementation 'me.grantland:autofittextview:0.2.+'
}
Enable any View extending TextView in code:
AutofitHelper.create(textView);
Enable any View extending TextView in XML:
<me.grantland.widget.AutofitLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:singleLine="true"
/>
</me.grantland.widget.AutofitLayout>
Use the built in Widget in code or XML:
<me.grantland.widget.AutofitTextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:singleLine="true"
/>
New since Android O:
https://developer.android.com/preview/features/autosizing-textview.html
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:autoSizeTextType="uniform"
android:autoSizeMinTextSize="12sp"
android:autoSizeMaxTextSize="100sp"
android:autoSizeStepGranularity="2sp"
/>
I have played with this for quite some time, trying to get my font sizes correct on a wide variety of 7" tablets (kindle fire, Nexus7, and some inexpensive ones in China with low-res screens) and devices.
The approach that finally worked for me is as follows. The "32" is an arbitrary factor that basically gives about 70+ characters across a 7" tablet horizontal line, which is a font size I was looking for. Adjust accordingly.
textView.setTextSize(getFontSize(activity));
public static int getFontSize (Activity activity) {
DisplayMetrics dMetrics = new DisplayMetrics();
activity.getWindowManager().getDefaultDisplay().getMetrics(dMetrics);
// lets try to get them back a font size realtive to the pixel width of the screen
final float WIDE = activity.getResources().getDisplayMetrics().widthPixels;
int valueWide = (int)(WIDE / 32.0f / (dMetrics.scaledDensity));
return valueWide;
}
I was able to answer my own question using the following code (see below), but my solution was very specific to the application. For instance, this will probably only look good and/or work for a TextView sized to approx. 1/2 the screen (with also a 40px top margin and 20px side margins... no bottom margin).
The using this approach though, you can create your own similar implementation. The static method basically just looks at the number of characters and determines a scaling factor to apply to the TextView's text size, and then incrementally increases the text size until the overall height (an estimated height -- using the width of the text, the text height, and the width of the TextView) is just below that of the TextView. The parameters necessary to determine the scaling factor (i.e. the if/else if statements) were set by guess-and-check. You'll likely have to play around with the numbers to make it work for your particular application.
This isn't the most elegant solution, though it was easy to code and it works for me. Does anyone have a better approach?
public static void autoScaleTextViewTextToHeight(final TextView tv, String s)
{
float currentWidth=tv.getPaint().measureText(s);
int scalingFactor = 0;
final int characters = s.length();
//scale based on # of characters in the string
if(characters<5)
{
scalingFactor = 1;
}
else if(characters>=5 && characters<10)
{
scalingFactor = 2;
}
else if(characters>=10 && characters<15)
{
scalingFactor = 3;
}
else if(characters>=15 && characters<20)
{
scalingFactor = 3;
}
else if(characters>=20 && characters<25)
{
scalingFactor = 3;
}
else if(characters>=25 && characters<30)
{
scalingFactor = 3;
}
else if(characters>=30 && characters<35)
{
scalingFactor = 3;
}
else if(characters>=35 && characters<40)
{
scalingFactor = 3;
}
else if(characters>=40 && characters<45)
{
scalingFactor = 3;
}
else if(characters>=45 && characters<50)
{
scalingFactor = 3;
}
else if(characters>=50 && characters<55)
{
scalingFactor = 3;
}
else if(characters>=55 && characters<60)
{
scalingFactor = 3;
}
else if(characters>=60 && characters<65)
{
scalingFactor = 3;
}
else if(characters>=65 && characters<70)
{
scalingFactor = 3;
}
else if(characters>=70 && characters<75)
{
scalingFactor = 3;
}
else if(characters>=75)
{
scalingFactor = 5;
}
//System.out.println(((int)Math.ceil(currentWidth)/tv.getWidth()+scalingFactor));
//the +scalingFactor is important... increase this if nec. later
while((((int)Math.ceil(currentWidth)/tv.getWidth()+scalingFactor)*tv.getTextSize())<tv.getHeight())
{
tv.setTextSize(TypedValue.COMPLEX_UNIT_SP, tv.getTextSize()+0.25f);
currentWidth=tv.getPaint().measureText(s);
//System.out.println(((int)Math.ceil(currentWidth)/tv.getWidth()+scalingFactor));
}
tv.setText(s);
}
Thanks.