Why would I go to a checkpoint?
Solution 1:
Checkpoints are an indicator that a system is in lockdown, and can be useful in destabilizing the faction controlling the checkpoint and potentially instigating a civil war.
To cause civil war in a system, you must:
- Increase another factions influence such that its influence rivals the influence of the controlling faction
- Cause civil unrest in the controlling faction by attacking ships belonging to them (security, traders, miners, etc), accepting their missions but choosing alternate endings, or importing prohibited goods into stations controlled by them
As the level of civil unrest increases, it can trigger a state of lockdown for the controlling faction. This will cause them to create checkpoints that contain ships for the controlling faction. You can then use checkpoints as a place to conveniently kill security of the controlling faction to further create unrest, lower security levels, and spark a civil war.
There have been reports of Type 9 vessels in checkpoints owned by the controlling faction that contain confiscated contraband (such as weapons). Some commanders have earned some credits by stealing the goods and selling them at the nearest black market.