Best method to download image from url in Android
Solution 1:
Try to use this:
public Bitmap getBitmapFromURL(String src) {
try {
java.net.URL url = new java.net.URL(src);
HttpURLConnection connection = (HttpURLConnection) url
.openConnection();
connection.setDoInput(true);
connection.connect();
InputStream input = connection.getInputStream();
Bitmap myBitmap = BitmapFactory.decodeStream(input);
return myBitmap;
} catch (IOException e) {
e.printStackTrace();
return null;
}
}
And for OutOfMemory issue:
public Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// CREATE A MATRIX FOR THE MANIPULATION
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// "RECREATE" THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height,
matrix, false);
return resizedBitmap;
}
Solution 2:
I use this library, it's really great when you have to deal with lots of images. It downloads them asynchronously, caches them etc.
As for the OOM exceptions, using this and this class drastically reduced them for me.
Solution 3:
public void DownloadImageFromPath(String path){
InputStream in =null;
Bitmap bmp=null;
ImageView iv = (ImageView)findViewById(R.id.img1);
int responseCode = -1;
try{
URL url = new URL(path);//"http://192.xx.xx.xx/mypath/img1.jpg
HttpURLConnection con = (HttpURLConnection)url.openConnection();
con.setDoInput(true);
con.connect();
responseCode = con.getResponseCode();
if(responseCode == HttpURLConnection.HTTP_OK)
{
//download
in = con.getInputStream();
bmp = BitmapFactory.decodeStream(in);
in.close();
iv.setImageBitmap(bmp);
}
}
catch(Exception ex){
Log.e("Exception",ex.toString());
}
}
Solution 4:
Add This Dependency For Android Networking Into Your Project
compile 'com.amitshekhar.android:android-networking:1.0.0'
String url = "http://ichef.bbci.co.uk/onesport/cps/480/cpsprodpb/11136/production/_95324996_defoe_rex.jpg";
File file;
String dirPath, fileName;
Button downldImg;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Initialization Of DownLoad Button
downldImg = (Button) findViewById(R.id.DownloadButton);
// Initialization Of DownLoad Button
AndroidNetworking.initialize(getApplicationContext());
//Folder Creating Into Phone Storage
dirPath = Environment.getExternalStorageDirectory() + "/Image";
fileName = "image.jpeg";
//file Creating With Folder & Fle Name
file = new File(dirPath, fileName);
//Click Listener For DownLoad Button
downldImg.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
AndroidNetworking.download(url, dirPath, fileName)
.build()
.startDownload(new DownloadListener() {
@Override
public void onDownloadComplete() {
Toast.makeText(MainActivity.this, "DownLoad Complete", Toast.LENGTH_SHORT).show();
}
@Override
public void onError(ANError anError) {
}
});
}
});
}
}
After Run This Code Check Your Phone Memory You Can See There A Folder - Image Check Inside This Folder , You see There a Image File with name of "image.jpeg"
Thank You !!!
Solution 5:
Step 1: Declaring Permission in Android Manifest
First thing to do in your first Android Project is you declare required permissions in your ‘AndroidManifest.xml’ file.
For Android Download Image from URL, we need permission to access the internet to download file and read and write internal storage to save image to internal storage.
Add following lines of code at the top of tag of AndroidManifest.xml file:
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
Step 2: Request required permission from user
Android allows every app to run in a sandbox. If an app needs to access certain resources or information outside that sandbox, it needs to request permission from user.
From Android 6.0 onward, Google wants developers to request permission from user from within the app, for more details on permissions read this.
Therefore for Android Download Image from URL, you’ll need to request Read Storage and Write
For this, we will use the following lines of code to first check if the required permission is already granted by the user, if not then we will request permission for storage read and write permission.
We’re creating a method ‘Downlaod Image’, you can simple call this wherever you need to download the image.
void DownloadImage(String ImageUrl) {
if (ContextCompat.checkSelfPermission(MainActivity.this, Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED &&
ContextCompat.checkSelfPermission(MainActivity.this, Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
ActivityCompat.requestPermissions(MainActivity.this, new String[]{Manifest.permission.READ_EXTERNAL_STORAGE}, 123);
ActivityCompat.requestPermissions(MainActivity.this, new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE}, 123);
showToast("Need Permission to access storage for Downloading Image");
} else {
showToast("Downloading Image...");
//Asynctask to create a thread to downlaod image in the background
new DownloadsImage().execute(ImageUrl);
}
}
Now that we have requested and been granted the user permission, to start with android download image from url, we will create an AsyncTask, as you are not allowed to run a background process in the main thread.
class DownloadsImage extends AsyncTask<String, Void,Void>{
@Override
protected Void doInBackground(String... strings) {
URL url = null;
try {
url = new URL(strings[0]);
} catch (MalformedURLException e) {
e.printStackTrace();
}
Bitmap bm = null;
try {
bm = BitmapFactory.decodeStream(url.openConnection().getInputStream());
} catch (IOException e) {
e.printStackTrace();
}
//Create Path to save Image
File path = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES+ "/AndroidDvlpr"); //Creates app specific folder
if(!path.exists()) {
path.mkdirs();
}
File imageFile = new File(path, String.valueOf(System.currentTimeMillis())+".png"); // Imagename.png
FileOutputStream out = null;
try {
out = new FileOutputStream(imageFile);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
try{
bm.compress(Bitmap.CompressFormat.PNG, 100, out); // Compress Image
out.flush();
out.close();
// Tell the media scanner about the new file so that it is
// immediately available to the user.
MediaScannerConnection.scanFile(MainActivity.this,new String[] { imageFile.getAbsolutePath() }, null,new MediaScannerConnection.OnScanCompletedListener() {
public void onScanCompleted(String path, Uri uri) {
// Log.i("ExternalStorage", "Scanned " + path + ":");
// Log.i("ExternalStorage", "-> uri=" + uri);
}
});
} catch(Exception e) {
}
return null;
}
@Override
protected void onPostExecute(Void aVoid) {
super.onPostExecute(aVoid);
showToast("Image Saved!");
}
}
In the above give lines of code, a URL and Bitmap is created, using BitmapFactory.decodeStream, file is downloaded.
The File path is created to save the image (We have created a folder named ‘AndroidDvlpr’ in DIRECTORY_PICTURES) and download is initialized.
After downloading the file MediaScannerConnection, is called to read metadata from the file and add the file to the media content provider so the image is available for the user.
In the above lines of code, we have also created a method, showToast() to show Toast. complete code here:
void showToast(String msg){
Toast.makeText(MainActivity.this,msg,Toast.LENGTH_SHORT).show();
}
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