When are static C++ class members initialized?

The standard guarantees two things - that objects defined in the same translation unit (usually it means .cpp file) are initialized in order of their definitions (not declarations):

3.6.2

The storage for objects with static storage duration (basic.stc.static) shall be zero-initialized (dcl.init) before any other initialization takes place. Zero-initialization and initialization with a constant expression are collectively called static initialization; all other initialization is dynamic initialization. Objects of POD types (basic.types) with static storage duration initialized with constant expressions (expr.const) shall be initialized before any dynamic initialization takes place. Objects with static storage duration defined in namespace scope in the same translation unit and dynamically initialized shall be initialized in the order in which their definition appears in the translation unit.

The other guaranteed thing is that initialization of static objects from a translation unit will be done before use of any object or function from this translation unit:

It is implementation-defined whether or not the dynamic initialization (dcl.init, class.static, class.ctor, class.expl.init) of an object of namespace scope is done before the first statement of main. If the initialization is deferred to some point in time after the first statement of main, it shall occur before the first use of any function or object defined in the same translation unit as the object to be initialized.

Nothing else i guaranteed (especially order of initialization of objects defined in different translation units is implementation defined).

EDIT As pointed in Suma's comment, it is also guaranteed that they are initialized before main is entered.


They're initialized before the program starts (i.e. before main is entered).

When there are two or more definitions (of static data) in a single CPP file, then they're initialized in the sequence in which they're defined in the file (the one defined earlier/higher in the file is initialized before the next one is).

When there are two or more definitions (of static data) in more than one CPP file, the sequence in which the CPP files are processed is undefined/implementation-specific. This is a problem if the constructor of a global variable (called before the program is started) references another global variable defined in a different CPP file, which might not have been constructed yet. However, item 47 of Meyers' Effective C++ (which is titled Ensure that global objects are initialized before they're used) does describes a work-around ...

  • Define a static variable in a header file (it's static so you can have multiple instances of it without the linker complaining)

  • Have the constructor of that variable invoke whatever you need it to (in particular, construct the global singletons declared in the headers)

... which it says is a technique which may be used in some system header files e.g. to ensure that the cin global variable is initialized before even your static variables' constructors use it.