Printf width specifier to maintain precision of floating-point value

I recommend @Jens Gustedt hexadecimal solution: use %a.

OP wants “print with maximum precision (or at least to the most significant decimal)”.

A simple example would be to print one seventh as in:

#include <float.h>
int Digs = DECIMAL_DIG;
double OneSeventh = 1.0/7.0;
printf("%.*e\n", Digs, OneSeventh);
// 1.428571428571428492127e-01

But let's dig deeper ...

Mathematically, the answer is "0.142857 142857 142857 ...", but we are using finite precision floating point numbers. Let's assume IEEE 754 double-precision binary. So the OneSeventh = 1.0/7.0 results in the value below. Also shown are the preceding and following representable double floating point numbers.

OneSeventh before = 0.1428571428571428 214571170656199683435261249542236328125
OneSeventh        = 0.1428571428571428 49212692681248881854116916656494140625
OneSeventh after  = 0.1428571428571428 769682682968777953647077083587646484375

Printing the exact decimal representation of a double has limited uses.

C has 2 families of macros in <float.h> to help us.
The first set is the number of significant digits to print in a string in decimal so when scanning the string back, we get the original floating point. There are shown with the C spec's minimum value and a sample C11 compiler.

FLT_DECIMAL_DIG   6,  9 (float)                           (C11)
DBL_DECIMAL_DIG  10, 17 (double)                          (C11)
LDBL_DECIMAL_DIG 10, 21 (long double)                     (C11)
DECIMAL_DIG      10, 21 (widest supported floating type)  (C99)

The second set is the number of significant digits a string may be scanned into a floating point and then the FP printed, still retaining the same string presentation. There are shown with the C spec's minimum value and a sample C11 compiler. I believe available pre-C99.

FLT_DIG   6, 6 (float)
DBL_DIG  10, 15 (double)
LDBL_DIG 10, 18 (long double)

The first set of macros seems to meet OP's goal of significant digits. But that macro is not always available.

#ifdef DBL_DECIMAL_DIG
  #define OP_DBL_Digs (DBL_DECIMAL_DIG)
#else  
  #ifdef DECIMAL_DIG
    #define OP_DBL_Digs (DECIMAL_DIG)
  #else  
    #define OP_DBL_Digs (DBL_DIG + 3)
  #endif
#endif

The "+ 3" was the crux of my previous answer. Its centered on if knowing the round-trip conversion string-FP-string (set #2 macros available C89), how would one determine the digits for FP-string-FP (set #1 macros available post C89)? In general, add 3 was the result.

Now how many significant digits to print is known and driven via <float.h>.

To print N significant decimal digits one may use various formats.

With "%e", the precision field is the number of digits after the lead digit and decimal point. So - 1 is in order. Note: This -1 is not in the initial int Digs = DECIMAL_DIG;

printf("%.*e\n", OP_DBL_Digs - 1, OneSeventh);
// 1.4285714285714285e-01

With "%f", the precision field is the number of digits after the decimal point. For a number like OneSeventh/1000000.0, one would need OP_DBL_Digs + 6 to see all the significant digits.

printf("%.*f\n", OP_DBL_Digs    , OneSeventh);
// 0.14285714285714285
printf("%.*f\n", OP_DBL_Digs + 6, OneSeventh/1000000.0);
// 0.00000014285714285714285

Note: Many are use to "%f". That displays 6 digits after the decimal point; 6 is the display default, not the precision of the number.


The short answer to print floating point numbers losslessly (such that they can be read back in to exactly the same number, except NaN and Infinity):

  • If your type is float: use printf("%.9g", number).
  • If your type is double: use printf("%.17g", number).

Do NOT use %f, since that only specifies how many significant digits after the decimal and will truncate small numbers. For reference, the magic numbers 9 and 17 can be found in float.h which defines FLT_DECIMAL_DIG and DBL_DECIMAL_DIG.


If you are only interested in the bit (resp hex pattern) you could use the %a format. This guarantees you:

The default precision suffices for an exact representation of the value if an exact representation in base 2 exists and otherwise is sufficiently large to distinguish values of type double.

I'd have to add that this is only available since C99.


No, there is no such printf width specifier to print floating-point with maximum precision. Let me explain why.

The maximum precision of float and double is variable, and dependent on the actual value of the float or double.

Recall float and double are stored in sign.exponent.mantissa format. This means that there are many more bits used for the fractional component for small numbers than for big numbers.

enter image description here

For example, float can easily distinguish between 0.0 and 0.1.

float r = 0;
printf( "%.6f\n", r ) ; // 0.000000
r+=0.1 ;
printf( "%.6f\n", r ) ; // 0.100000

But float has no idea of the difference between 1e27 and 1e27 + 0.1.

r = 1e27;
printf( "%.6f\n", r ) ; // 999999988484154753734934528.000000
r+=0.1 ;
printf( "%.6f\n", r ) ; // still 999999988484154753734934528.000000

This is because all the precision (which is limited by the number of mantissa bits) is used up for the large part of the number, left of the decimal.

The %.f modifier just says how many decimal values you want to print from the float number as far as formatting goes. The fact that the accuracy available depends on the size of the number is up to you as the programmer to handle. printf can't/doesn't handle that for you.


Simply use the macros from <float.h> and the variable-width conversion specifier (".*"):

float f = 3.14159265358979323846;
printf("%.*f\n", FLT_DIG, f);