How to detect Network Signal Strength in iOS Reachability
My original thought was to time the download of a file, and see how long it takes:
@interface ViewController () <NSURLSessionDelegate, NSURLSessionDataDelegate>
@property (nonatomic) CFAbsoluteTime startTime;
@property (nonatomic) CFAbsoluteTime stopTime;
@property (nonatomic) long long bytesReceived;
@property (nonatomic, copy) void (^speedTestCompletionHandler)(CGFloat megabytesPerSecond, NSError *error);
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self testDownloadSpeedWithTimout:5.0 completionHandler:^(CGFloat megabytesPerSecond, NSError *error) {
NSLog(@"%0.1f; error = %@", megabytesPerSecond, error);
}];
}
/// Test speed of download
///
/// Test the speed of a connection by downloading some predetermined resource. Alternatively, you could add the
/// URL of what to use for testing the connection as a parameter to this method.
///
/// @param timeout The maximum amount of time for the request.
/// @param completionHandler The block to be called when the request finishes (or times out).
/// The error parameter to this closure indicates whether there was an error downloading
/// the resource (other than timeout).
///
/// @note Note, the timeout parameter doesn't have to be enough to download the entire
/// resource, but rather just sufficiently long enough to measure the speed of the download.
- (void)testDownloadSpeedWithTimout:(NSTimeInterval)timeout completionHandler:(nonnull void (^)(CGFloat megabytesPerSecond, NSError * _Nullable error))completionHandler {
NSURL *url = [NSURL URLWithString:@"http://insert.your.site.here/yourfile"];
self.startTime = CFAbsoluteTimeGetCurrent();
self.stopTime = self.startTime;
self.bytesReceived = 0;
self.speedTestCompletionHandler = completionHandler;
NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration ephemeralSessionConfiguration];
configuration.timeoutIntervalForResource = timeout;
NSURLSession *session = [NSURLSession sessionWithConfiguration:configuration delegate:self delegateQueue:nil];
[[session dataTaskWithURL:url] resume];
}
- (void)URLSession:(NSURLSession *)session dataTask:(NSURLSessionDataTask *)dataTask didReceiveData:(NSData *)data {
self.bytesReceived += [data length];
self.stopTime = CFAbsoluteTimeGetCurrent();
}
- (void)URLSession:(NSURLSession *)session task:(NSURLSessionTask *)task didCompleteWithError:(NSError *)error {
CFAbsoluteTime elapsed = self.stopTime - self.startTime;
CGFloat speed = elapsed != 0 ? self.bytesReceived / (CFAbsoluteTimeGetCurrent() - self.startTime) / 1024.0 / 1024.0 : -1;
// treat timeout as no error (as we're testing speed, not worried about whether we got entire resource or not
if (error == nil || ([error.domain isEqualToString:NSURLErrorDomain] && error.code == NSURLErrorTimedOut)) {
self.speedTestCompletionHandler(speed, nil);
} else {
self.speedTestCompletionHandler(speed, error);
}
}
@end
Note, this measures the speed including the latency of starting the connection. You could alternatively initialize startTime
in didReceiveResponse
, if you wanted to factor out that initial latency.
Having done that, in retrospect, I don't like spending time or bandwidth downloading something that has no practical benefit to the app. So, as an alternative, I might suggest a far more pragmatic approach: Why don't you just try to open a MKMapView
and see how long it takes to finish downloading the map? If it fails or if it takes more than a certain amount of time, then switch to your offline map. Again, there is quite a bit of variability here (not only because network bandwidth and latency, but also because some map images appear to be cached), so make sure to set a kMaximumElapsedTime
to be large enough to handle all the reasonable permutations of a successful connection (i.e., don't be too aggressive in using a low value).
To do this, just make sure to set your view controller to be the delegate
of the MKMapView
. And then you can do:
@interface ViewController () <MKMapViewDelegate>
@property (nonatomic, strong) NSDate *startDate;
@end
static CGFloat const kMaximumElapsedTime = 5.0;
@implementation ViewController
// insert the rest of your implementation here
#pragma mark - MKMapViewDelegate methods
- (void)mapViewWillStartLoadingMap:(MKMapView *)mapView {
NSDate *localStartDate = [NSDate date];
self.startDate = localStartDate;
double delayInSeconds = kMaximumElapsedTime;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
// Check to see if either:
// (a) start date property is not nil (because if it is, we
// finished map download); and
// (b) start date property is the same as the value we set
// above, as it's possible this map download is done, but
// we're already in the process of downloading the next
// map.
if (self.startDate && self.startDate == localStartDate)
{
[[[UIAlertView alloc] initWithTitle:nil
message:[NSString stringWithFormat:@"Map timed out after %.1f", delayInSeconds]
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil] show];
}
});
}
- (void)mapViewDidFailLoadingMap:(MKMapView *)mapView withError:(NSError *)error {
self.startDate = nil;
[[[UIAlertView alloc] initWithTitle:nil
message:@"Online map failed"
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil] show];
}
- (void)mapViewDidFinishLoadingMap:(MKMapView *)mapView
{
NSTimeInterval elapsed = [[NSDate date] timeIntervalSinceDate:self.startDate];
self.startDate = nil;
self.statusLabel.text = [NSString stringWithFormat:@"%.1f seconds", elapsed];
}
For Swift
class NetworkSpeedProvider: NSObject {
var startTime = CFAbsoluteTime()
var stopTime = CFAbsoluteTime()
var bytesReceived: CGFloat = 0
var speedTestCompletionHandler: ((_ megabytesPerSecond: CGFloat, _ error: Error?) -> Void)? = nil
func test() {
testDownloadSpeed(withTimout: 5.0, completionHandler: {(_ megabytesPerSecond: CGFloat, _ error: Error?) -> Void in
print("%0.1f; error = \(megabytesPerSecond)")
})
}
}
extension NetworkSpeedProvider: URLSessionDataDelegate, URLSessionDelegate {
func testDownloadSpeed(withTimout timeout: TimeInterval, completionHandler: @escaping (_ megabytesPerSecond: CGFloat, _ error: Error?) -> Void) {
// you set any relevant string with any file
let urlForSpeedTest = URL(string: "https://any.jpg")
startTime = CFAbsoluteTimeGetCurrent()
stopTime = startTime
bytesReceived = 0
speedTestCompletionHandler = completionHandler
let configuration = URLSessionConfiguration.ephemeral
configuration.timeoutIntervalForResource = timeout
let session = URLSession(configuration: configuration, delegate: self, delegateQueue: nil)
guard let checkedUrl = urlForSpeedTest else { return }
session.dataTask(with: checkedUrl).resume()
}
func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, didReceive data: Data) {
bytesReceived += CGFloat(data.count)
stopTime = CFAbsoluteTimeGetCurrent()
}
func urlSession(_ session: URLSession, task: URLSessionTask, didCompleteWithError error: Error?) {
let elapsed = (stopTime - startTime) //as? CFAbsoluteTime
let speed: CGFloat = elapsed != 0 ? bytesReceived / (CGFloat(CFAbsoluteTimeGetCurrent() - startTime)) / 1024.0 / 1024.0 : -1.0
// treat timeout as no error (as we're testing speed, not worried about whether we got entire resource or not
if error == nil || ((((error as NSError?)?.domain) == NSURLErrorDomain) && (error as NSError?)?.code == NSURLErrorTimedOut) {
speedTestCompletionHandler?(speed, nil)
}
else {
speedTestCompletionHandler?(speed, error)
}
}
}
I believe a google search will help.
Look out for the following thread on StackOverflow—
iOS wifi scan, signal strength
iPhone signal strength
So, I don't think you can still do this without using private APIs.