How to crop UIImage on oval shape or circle shape?

Solution 1:

#import <QuartzCore/QuartzCore.h>

CALayer *imageLayer = YourImageview.layer;
        [imageLayer setCornerRadius:5];
        [imageLayer setBorderWidth:1];
        [imageLayer setMasksToBounds:YES];

by increasing radius it will become more round-able.

As long as the image is a square, you can get a perfect circle by taking half the width as the corner radius:

[imageView.layer setCornerRadius:imageView.frame.size.width/2]; 

You also need to add

[imageView.layer setMasksToBounds:YES];

Swift 4.2

import QuartzCore

var imageLayer: CALayer? = YourImageview.layer
imageLayer?.cornerRadius = 5
imageLayer?.borderWidth = 1
imageLayer?.masksToBounds = true

Solution 2:

I started looking into this a couple of weeks back. I tried all the suggestions here, none of which worked well. In the great tradition of RTFM I went and read Apple's documentation on Quartz 2D Programming and came up with this. Please try it out and let me know how you go.

The code could be fairly easily altered to crop to an elipse, or any other shape defined by a path.

Make sure you include Quartz 2D in your project.

#include <math.h>

+ (UIImage*)circularScaleAndCropImage:(UIImage*)image frame:(CGRect)frame {
    // This function returns a newImage, based on image, that has been:
    // - scaled to fit in (CGRect) rect
    // - and cropped within a circle of radius: rectWidth/2

    //Create the bitmap graphics context
    UIGraphicsBeginImageContextWithOptions(CGSizeMake(frame.size.width, frame.size.height), NO, 0.0);
    CGContextRef context = UIGraphicsGetCurrentContext();

    //Get the width and heights
    CGFloat imageWidth = image.size.width;
    CGFloat imageHeight = image.size.height;
    CGFloat rectWidth = frame.size.width;
    CGFloat rectHeight = frame.size.height;

    //Calculate the scale factor
    CGFloat scaleFactorX = rectWidth/imageWidth;
    CGFloat scaleFactorY = rectHeight/imageHeight;

    //Calculate the centre of the circle
    CGFloat imageCentreX = rectWidth/2;
    CGFloat imageCentreY = rectHeight/2;

    // Create and CLIP to a CIRCULAR Path
    // (This could be replaced with any closed path if you want a different shaped clip)
    CGFloat radius = rectWidth/2;
    CGContextBeginPath (context);
    CGContextAddArc (context, imageCentreX, imageCentreY, radius, 0, 2*M_PI, 0);
    CGContextClosePath (context);
    CGContextClip (context);

    //Set the SCALE factor for the graphics context
    //All future draw calls will be scaled by this factor
    CGContextScaleCTM (context, scaleFactorX, scaleFactorY);    

    // Draw the IMAGE
    CGRect myRect = CGRectMake(0, 0, imageWidth, imageHeight);
    [image drawInRect:myRect];

    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return newImage;
}

Include the following code in your UIView class replacing "monk2.png" with your own image name.

- (void)drawRect:(CGRect)rect {

    UIImage *originalImage = [UIImage imageNamed:[NSString stringWithFormat:@"monk2.png"]];
    CGFloat oImageWidth = originalImage.size.width;
    CGFloat oImageHeight = originalImage.size.height;
    // Draw the original image at the origin
    CGRect oRect = CGRectMake(0, 0, oImageWidth, oImageHeight);
    [originalImage drawInRect:oRect];

    // Set the newRect to half the size of the original image 
    CGRect newRect = CGRectMake(0, 0, oImageWidth/2, oImageHeight/2);
    UIImage *newImage = [self circularScaleAndCropImage:originalImage frame:newRect];

    CGFloat nImageWidth = newImage.size.width;
    CGFloat nImageHeight = newImage.size.height;

    //Draw the scaled and cropped image
    CGRect thisRect = CGRectMake(oImageWidth+10, 0, nImageWidth, nImageHeight);
    [newImage drawInRect:thisRect];

}

Solution 3:

To have imageView in oval shape is not difficult.

You can do the following

UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:yourImageView.bounds];
CAShapeLayer *maskLayer = [CAShapeLayer layer]; 
maskLayer.path = path.CGPath;
yourImageView.layer.mask = maskLayer;

If the rect passed to bezierPathWithOvalInRect is Square the image will be cropped to circle.

Swift Code

let path = UIBezierPath(ovalIn: yourImageView.bounds)
let maskLayer = CAShapeLayer()
maskLayer.path = path.cgPath
yourImageView.layer.mask = maskLayer

Solution 4:

After a long search I found the correct way to circle the image

Download the Support archive file from URL http://vocaro.com/trevor/blog/2009/10/12/resize-a-uiimage-the-right-way/

#import "UIImage+RoundedCorner.h"
#import "UIImage+Resize.h"

Following lines used to resize the image and convert in to round with radius

UIImage *mask = [UIImage imageNamed:@"mask.jpg"];

mask = [mask resizedImage:CGSizeMake(47, 47) interpolationQuality:kCGInterpolationHigh ];
mask = [mask roundedCornerImage:23.5 borderSize:1];

Solution 5:

SWIFT

var vwImage = UIImageView(image: UIImage(named: "Btn_PinIt_Normal.png"))
vwImage.frame = CGRectMake(0, 0, 100, 100)
vwImage.layer.cornerRadius = vwImage.frame.size.width/2