C# : Is Variance (Covariance / Contravariance) another word for Polymorphism?
Solution 1:
It's certainly related to polymorphism. I wouldn't say they're just "another word" for polymorphism though - they're about very specific situations, where you can treat one type as if it were another type in a certain context.
For instance, with normal polymorphism you can treat any reference to a Banana
as a reference to a Fruit
- but that doesn't mean you can substitute Fruit
every time you see the type Banana
. For example, a List<Banana>
can't be treated as a List<Fruit>
because list.Add(new Apple())
is valid for List<Fruit>
but not for List<Banana>
.
Covariance allows a "bigger" (less specific) type to be substituted in an API where the original type is only used in an "output" position (e.g. as a return value). Contravariance allows a "smaller" (more specific) type to be substituted in an API where the original type is only used in an "input" position.
It's hard to go into all the details in a single SO post (although hopefully someone else will do a better job than this!). Eric Lippert has an excellent series of blog posts about it.
Solution 2:
Thanks for all the shout-outs, guys.
Jon and Rasmus's answers are fine, I would just add a quick technical note.
When speaking casually and informally, yes, people use "covariance" and "contravariance" to refer to a specific kind of polymorphism. That is, the kind of polymorphism where you treat a sequence of spiders as though it were a sequence of animals.
Were we to get all computer-sciency and try to make more technical definitions, then I probably would not say that covariance and contravariance are "a kind of polymorphism". I would approach a more technical definition like this:
First, I'd note that there are two possible kinds of polymorphism in C# that you might be talking about, and it is important to not confuse them.
The first kind is traditionally called "ad hoc polymorphism", and that's the polymorphism where you have a method M(Animal x), and you pass spiders and giraffes and wallabies to it, and the method uniformly treats its passed-in arguments the same way by using the commonalities guaranteed by the Animal base class.
The second kind is traditionally called "parametric polymorphism", or "generic polymorphism". That's the ability to make a generic method M<T>(T t)
and then have a bunch of code in the method that again, treats the argument uniformly based on commonalities guaranteed by the constraints on T.
I think you're talking about the first kind of polymorphism. But my point is just that we can define polymorphism as the ability of a programming language to treat different things uniformly based on a known commonality. (For example, a known base type, or known implemented interface.)
Covariance and contravariance is the ability of a programming language to take advantage of commonalities between generic types deduced from known commonalities of their type arguments.
Solution 3:
You can think about co- and contravariance as being an advanced form of polymorphism. Not only can you use a child-class as if it was its parent-class, with co- and contravariance, the polymorphism extends to classes that relates to the polymorphic classes.
Imagine two classes:
public class Pet { /*...*/ }
public class Cat:Pet { /*...*/ }
Polymorphism is being able to use a Cat
as a Pet
:
void Feed(Pet pet) { /* ... */ }
Cat cat = ...
Feed(cat);
Co- and contravariance is used to talk about being able to use an ICollection<Cat>
as an ICollection<Pet>
(covariance):
void FeedAll(ICollection<Pet> pets) { /* ... */ }
List<Cat> cats = ...
FeedAll(cats);
or to use an Action<Pet>
as an Action<Cat>
(contravariance):
Action<Pet> GetFeeder() { /* ... */ }
Action<Cat> feeder = GetFeeder();
Eric Lippert wrote a great blog series about it when they were first designing the feature. Part one is here.
Solution 4:
I found this collection:
Covariance and Contravariance in C#, Part One
Covariance and Contravariance in C#, Part Two: Array Covariance
Covariance and Contravariance in C#, Part Three: Member Group Conversion Variance
Covariance and Contravariance in C#, Part Four: Real Delegate Variance
Covariance and Contravariance In C#, Part Five: Higher Order Functions Hurt My Brain
Covariance and Contravariance in C#, Part Six: Interface Variance
Covariance and Contravariance in C# Part Seven: Why Do We Need A Syntax At All?
Covariance and Contravariance in C#, Part Eight: Syntax Options
Covariance and Contravariance in C#, Part Nine: Breaking Changes
Covariance and Contravariance in C#, Part Ten: Dealing With Ambiguity
Covariance and Contravariance, Part Eleven: To infinity, but not beyond