runOnUiThread vs Looper.getMainLooper().post in Android
Can anyone tell me if there's any difference between using runOnUiThread()
versus Looper.getMainLooper().post()
to execute a task on the UI thread in Android??
The only thing I can determine is that since runOnUiThread is a non-static Activity method, Looper.getMainLooper().post()
is more convenient when you need to code something in a class that can't see the Activity (such as an interface).
I'm not looking for a discussion on WHETHER something should be executed on the UI thread, I get that some things can't and a great many things shouldn't, however, some things (like starting up an AsyncTask) MUST be executed from the UI thread.
The following behaves the same when called from background threads:
-
using
Looper.getMainLooper()
Runnable task = getTask(); new Handler(Looper.getMainLooper()).post(task);
-
using
Activity#runOnUiThread()
Runnable task = getTask(); runOnUiThread(task);
The only difference is when you do that from the UI thread since
public final void runOnUiThread(Runnable action) {
if (Thread.currentThread() != mUiThread) {
mHandler.post(action);
} else {
action.run();
}
}
will check if the current Thread is already the UI thread and then execute it directly. Posting it as a message will delay the execution until you return from the current UI-thread method.
There is also a third way to execute a Runnable
on the UI thread which would be View#post(Runnable)
- this one will always post the message even when called from the UI thread. That is useful since that will ensure that the View
has been properly constructed and has a layout before the code is executed.