runOnUiThread vs Looper.getMainLooper().post in Android

Can anyone tell me if there's any difference between using runOnUiThread() versus Looper.getMainLooper().post() to execute a task on the UI thread in Android??

The only thing I can determine is that since runOnUiThread is a non-static Activity method, Looper.getMainLooper().post() is more convenient when you need to code something in a class that can't see the Activity (such as an interface).

I'm not looking for a discussion on WHETHER something should be executed on the UI thread, I get that some things can't and a great many things shouldn't, however, some things (like starting up an AsyncTask) MUST be executed from the UI thread.


The following behaves the same when called from background threads:

  • using Looper.getMainLooper()

    Runnable task = getTask();
    new Handler(Looper.getMainLooper()).post(task);
    
  • using Activity#runOnUiThread()

    Runnable task = getTask();
    runOnUiThread(task);
    

The only difference is when you do that from the UI thread since

public final void runOnUiThread(Runnable action) {
    if (Thread.currentThread() != mUiThread) {
        mHandler.post(action);
    } else {
        action.run();
    }
}

will check if the current Thread is already the UI thread and then execute it directly. Posting it as a message will delay the execution until you return from the current UI-thread method.

There is also a third way to execute a Runnable on the UI thread which would be View#post(Runnable) - this one will always post the message even when called from the UI thread. That is useful since that will ensure that the View has been properly constructed and has a layout before the code is executed.