Are all Vsync options equal?
I've noticed there are a handful of ways to apply v-sync to a game:
- In-game option
- Catalyst Control Center
- D3DOverrider
- RadeonPro
- Windows 7 Desktop Window Manager (via DWM.exe when gaming in Windowed-Fullscreen mode)
What are the functional/applicable differences between methods? I'm trying to determine which method might be preferable over another, or when you might want to use one method over another.
Solution 1:
I've always used the in game options if available, then the CCC, then a 3rd party program like www.radeonpro.info if necessary.
My reasoning has been this:
For games that don't support anti-aliasing in game, you can force it through the CCC. However, this method is less efficient than if the game supported anti-aliasing natively.
I've always applied this same logic to vSync.