Copying a DLL's dependencies in Visual Studio

Solution 1:

You can achieve this with the project properties window. Visual Studio allows you to define events to occur, before, or after building. To get to the project properties window simply right-click on your project in the solution explorer window and click on 'properties'. From the left hand side go to the 'build events' tab.

In the post-build box type in a few copy commands. For example:

copy "$(SolutionDir)mydll.dll" "$(TargetDir)"

Where $(SolutionDir) and $(TargetDir) are both predefined variables. The standard syntax is as follows:

copy "source directory and file name" "destination directory"

If you click on the 'edit post build...' button it will bring up a box which has a listing of these predefined variables that you can insert (like $(SolutionDir) and $(TargetDir))

As a side note, this is a useful process for copying other files, such as custom configuration files, images, or any other dependencies your project may have.

Solution 2:

The following fragment works for me:

<Project>
  ...
  <ItemGroup>
    <Content Include="Path\to\dll\dllname.dll">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </Content>
  </ItemGroup>
  ...
</Project>

This works for C#. For native C++ it still copy dll to output folder, but this dependency is not visible in Visual Studio, it should be edited in project file directly.

To test on non-trivial example I tried to run C# project A which depends on native C++ project B. B projects depends on thirdparty native dll C - this dependency is implemented via fragment above in project file. When I build A, C is copied to binary folder.

I tried it in Visual Studio 2010.