Skill Training Plans - Ship to ship, or optimized by attribute?
Remapping attributes and focusing only on the skills using those attributes is faster than using a generalized attribute mapping and mixing skills by about 20-25%. But you can only remap once a year (excluding bonus remaps), you give up a lot of flexibility for the faster skill training.
At the beginning you need to get your basic skills done, and those are distributed among all attributes and you should use a more generalized remap for that. I would only start with a specialized remap at the earliest with 10-20 million SP. You need to understand the skill tree well enough to plan around one year in advance, or you might regret some missing skills you have to learn with a bad remap.
If you want to specialize your attributes, I would first get all the basic skills done, most of them are in Int/Mem, and then learn the ship specific skills on a Per/Will remap.
I agree with @MadScientist, whose answer is pointed towards new players. For the older characters, however - those approaching 25 or 30 million Skill Points - I offer the following analysis:
Ship to ship training:
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Pros:
- Good if you want to focus on one or two types of ships, or a single race.
- Short term, general plans that can be changed and modified on the fly
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Cons:
- Less SP over time. Possibly as much as 25% less SP per hour compared to optimized plans.
- The long skills will really get to you.
Attribute Optimized training:
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Pros:
- Good if you want to focus on entire Categories of skills.
- Easy to group lots of different skills together and train vast swathes of things over time.
- Long term, focused plans that shorten train times by up to 25%
- You will be much more inclined to use a third party skill planning program. While this is also a Con (see below) the Pro is that these programs can do more than just skill plans. If someone new to my alliance isn't using a skill planner and an offline fitter, we pretty much beat him over the head until his fits and skills improve.
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Cons:
- Focused skill training is hard to break from. If CCP releases an Expansion with a shiny new skill that doesn't match the current attribute set, it's gonna have to wait.
- Changing your mind about training a particular set of skills is rare. Even if you decide not to fly, say, Amarrian ships, then when you train under Perception/Willpower, you leave out the Laser Gunnery skills, the Amarrian Spaceship Command skills, and that's about it. However, this may shorten your skill plan below a one year period, which is not optimal.
- You will need to use a third party program to properly map your skill plans. It's possible to just use Excel, but don't. Go and get EVEHQ or EVEmon or something.
Clearly, I am a proponent of the latter, especially for alts and players who know what they are doing. New players can benefit from optimized training, but they are not going to have a whole lot of fun while doing it. That being said, a stack of +5 implants in addition to optimized attributes takes a character from 1530 SP/hour to 2700 SP/hour. Heck, just optimizing the training is worth 600 SP/hour or so. It ends up being the difference of about 5m SP (and change) every year.