Does where your employees sit affect the quality of games they produce?
Solution 1:
You can get a very slight advantage by putting the employees with the smallest power bars at desks closest to the door. They will have to go home and rest more often, and it will shave off a few seconds of walk time with each trip. However, using a lot of Dead Bulls allows you to almost completely avoid this problem anyway.
I've also wondered if certain employees tend to go talk to each other more (giving + research) or propose trying to increase the __________ of the game. If that's true, then it would make sense to seat them close to each other, or next to the boss, again decreasing walk time. This is just speculation though.
Solution 2:
Not much. The accepted wisdom is, "Put the employees with the lowest energy bars closest to the doors" so their transit time to and from their seats is low.
It seems logical that you'd also put them near the people they talk to most, but I've never been able to figure out if there is any way to predict that.