Detecting iOS UIDevice orientation
I need to detect when the device is in portrait orientation so that I can fire off a special animation. But I do not want my view to autorotate.
How do I override a view autorotating when the device is rotated to portrait? My app only needs to display it's view in landscape but it seems I need to support portrait also if I want to be able to detect a rotation to portrait.
Solution 1:
Try doing the following when the application loads or when your view loads:
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter]
addObserver:self selector:@selector(orientationChanged:)
name:UIDeviceOrientationDidChangeNotification
object:[UIDevice currentDevice]];
Then add the following method:
- (void) orientationChanged:(NSNotification *)note
{
UIDevice * device = note.object;
switch(device.orientation)
{
case UIDeviceOrientationPortrait:
/* start special animation */
break;
case UIDeviceOrientationPortraitUpsideDown:
/* start special animation */
break;
default:
break;
};
}
The above will allow you to register for orientation changes of the device without enabling the autorotate of your view.
Note
In all cases in iOS, when you add an observor, also remove it at appropriate times (possibly, but not always, when the view appears/disappears). You can only have "pairs" of observe/unobserve code. If you do not do this the app will crash. Choosing where to observe/unobserve is beyond the scope of this QA. However you must have an "unobserve" to match the "observe" code above.
Solution 2:
If you came to this question looking for how to detect an orientation change (without necessarily wanting to disable the rotation), you should also be aware of viewWillTransitionToSize
, which is available from iOS 8.
Swift example from here
override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
coordinator.animateAlongsideTransition({ (UIViewControllerTransitionCoordinatorContext) -> Void in
let orient = UIApplication.sharedApplication().statusBarOrientation
switch orient {
case .Portrait:
println("Portrait")
// Do something
default:
println("Anything But Portrait")
// Do something else
}
}, completion: { (UIViewControllerTransitionCoordinatorContext) -> Void in
println("rotation completed")
})
super.viewWillTransitionToSize(size, withTransitionCoordinator: coordinator)
}
And if you don't need to worry about the actual orientation:
override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
// do something
super.viewWillTransitionToSize(size, withTransitionCoordinator: coordinator)
}
Objective-C example from here
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
{
[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context)
{
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
// do whatever
} completion:^(id<UIViewControllerTransitionCoordinatorContext> context)
{
}];
[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
}
And if you don't need to worry about the actual orientation (taken from this answer):
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
{
// Do view manipulation here.
[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
}
See also
- iOS 8 Orientation Change Detection
- iOS8 Day-by-Day :: Day 14 :: Rotation Deprecation
Solution 3:
1) Swift version of David's answer 2) In case you still want to detect orientation when there's no orientation change (Swift vesion of Moe's answer to How Do I detect the orientation of the device on iOS?)
// Initial device orientation
let orientation: UIInterfaceOrientation = UIApplication.sharedApplication().statusBarOrientation
if(orientation == UIInterfaceOrientation.Unknown){
// code for Unknown
}
else if(orientation == UIInterfaceOrientation.Portrait){
// code for Portrait
}
else if(orientation == UIInterfaceOrientation.PortraitUpsideDown){
// code for Portrait
}
else if(orientation == UIInterfaceOrientation.LandscapeRight){
// code for Landscape
}
else if(orientation == UIInterfaceOrientation.LandscapeLeft){
// ode for Landscape
}
// To detect device orientation change
UIDevice.currentDevice().beginGeneratingDeviceOrientationNotifications()
NSNotificationCenter.defaultCenter().addObserver(
self,
selector: "orientationChanged:",
name: UIDeviceOrientationDidChangeNotification,
object: UIDevice.currentDevice())
orientationChanged function
func orientationChanged(note: NSNotification)
{
let device: UIDevice = note.object as! UIDevice
switch(device.orientation)
{
case UIDeviceOrientation.Portrait:
// code for Portrait
break
case UIDeviceOrientation.PortraitUpsideDown:
// code for Portrait
break
case UIDeviceOrientation.LandscapeLeft:
// code for Landscape
break
case UIDeviceOrientation.LandscapeRight:
// code for Landscape
break
case UIDeviceOrientation.Unknown:
// code for Unknown
break
default:
break
}
}
Solution 4:
If I understand you correctly, your app is landscape only. You can simply specify in the apps setup that it is landscape only and therefore do not need to worry about rotation. The app will start in landscape and stay there regardless of how the iPad is orientated.
Solution 5:
If you do not want to create device object, you can also use
-(void) seObserverForOrientationChanging
{
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter]
addObserver:self selector:@selector(orientationChanged:)
name:UIDeviceOrientationDidChangeNotification
object:[UIDevice currentDevice]];
}
- (void) orientationChanged:(NSNotification *)note
{
if (UIDeviceOrientationIsLandscape([UIDevice currentDevice].orientation)){
//Do something in landscape
}
else {
//Do something in portrait
}
}