Create a hashcode of two numbers
My normal way of creating a hashcode for an arbitrary set of hashable items:
int hash = 23;
hash = hash * 31 + item1Hash;
hash = hash * 31 + item2Hash;
hash = hash * 31 + item3Hash;
hash = hash * 31 + item4Hash;
hash = hash * 31 + item5Hash;
// etc
In your case item1Hash
could just be a
, and item2Hash
could just be b
.
The values of 23 and 31 are relatively unimportant, so long as they're primes (or at least coprime).
Obviously there will still be collisions, but you don't run into the normal nasty problems of:
hash(a, a) == hash(b, b)
hash(a, b) == hash(b, a)
If you know more about what the real values of a
and b
are likely to be you can probably do better, but this is a good initial implementation which is easy to remember and implement. Note that if there's any chance that you'll build the assembly with "check for arithmetic overflow/underflow" ticked, you should put it all in an unchecked block. (Overflow is fine for this algorithm.)
Here's a possible approach that takes into account order. (The second method is defined as an extension method.)
public int GetHashCode()
{
return a.GetHashcode() ^ b.GetHashcode().RotateLeft(16);
}
public static uint RotateLeft(this uint value, int count)
{
return (value << count) | (value >> (32 - count))
}
It would certainly be interesting to see how the Complex
class of .NET 4.0 does it.
One standard way is this:
hashcode = 23
hashcode = (hashcode * 37) + v1
hashcode = (hashcode * 37) + v2
23 and 37 are coprime, but you can use other numbers as well.
What about this:
(a.GetHashcode() + b).GetHashcode()
Gives you a different code for (a,b) and (b,a) plus it's not really that fancy.
@JonSkeet gives a fair, general-purpose algorithm for computing a hash code from n hash codes but assumes you already know which members of an object need to be hash, know what to do about null members, and ommits an implementation for n arbitrary items. So we expand upon his answer:
- Only public, immutable properties and fields should contribute to an objects hash code. They should be public (or isomorphic to the public) since we should be able to count on two objects with the same visible surface having the same hash code (hinting towards relationship between object equality and hash code equality), and they should be immutable since an object's hash code should never change in its life time (since then you might end up with an object in the wrong slot of a hash table!).
- null members should hash as a constant, such as 0
- @JonSkeet's algorithm is a text-book example for applying the functional programming higher-order function usually called
fold
(Aggregate
in C# LINQ), where23
is our seed and<hash accumulator> * 31 + <current item hash>
is our folding function:
In F#
let computeHashCode items =
items
|> Seq.map (fun item -> if item = null then 0 else item.GetHashCode())
|> Seq.fold (fun hash itemHash -> hash * 31 + itemHash) 23
In C#
Func<IEnumerable<Object>, int> computeHashCode = items =>
items
.Select(item => item == null ? 0 : item.GetHashCode())
.Aggregate(23, (hash, itemHash) => hash * 31 + itemHash);