Passing Objects By Reference or Value in C#

In C#, I have always thought that non-primitive variables were passed by reference and primitive values passed by value.

So when passing to a method any non-primitive object, anything done to the object in the method would effect the object being passed. (C# 101 stuff)

However, I have noticed that when I pass a System.Drawing.Image object, that this does not seem to be the case? If I pass a system.drawing.image object to another method, and load an image onto that object, then let that method go out of scope and go back to the calling method, that image is not loaded on the original object?

Why is this?


Solution 1:

Objects aren't passed at all. By default, the argument is evaluated and its value is passed, by value, as the initial value of the parameter of the method you're calling. Now the important point is that the value is a reference for reference types - a way of getting to an object (or null). Changes to that object will be visible from the caller. However, changing the value of the parameter to refer to a different object will not be visible when you're using pass by value, which is the default for all types.

If you want to use pass-by-reference, you must use out or ref, whether the parameter type is a value type or a reference type. In that case, effectively the variable itself is passed by reference, so the parameter uses the same storage location as the argument - and changes to the parameter itself are seen by the caller.

So:

public void Foo(Image image)
{
    // This change won't be seen by the caller: it's changing the value
    // of the parameter.
    image = Image.FromStream(...);
}

public void Foo(ref Image image)
{
    // This change *will* be seen by the caller: it's changing the value
    // of the parameter, but we're using pass by reference
    image = Image.FromStream(...);
}

public void Foo(Image image)
{
    // This change *will* be seen by the caller: it's changing the data
    // within the object that the parameter value refers to.
    image.RotateFlip(...);
}

I have an article which goes into a lot more detail in this. Basically, "pass by reference" doesn't mean what you think it means.

Solution 2:

Lots of good answers had been added. I still want to contribute, might be it will clarify slightly more.

When you pass an instance as an argument to the method it passes the copy of the instance. Now, if the instance you pass is a value type(resides in the stack) you pass the copy of that value, so if you modify it, it won't be reflected in the caller. If the instance is a reference type you pass the copy of the reference(again resides in the stack) to the object. So you got two references to the same object. Both of them can modify the object. But if within the method body, you instantiate new object your copy of the reference will no longer refer to the original object, it will refer to the new object you just created. So you will end up having 2 references and 2 objects.