Is it possible to compile and run an Xcode project on a jailbroken device without a paid developer certificate?

The following instructional steps to accomplish this purpose are taken from: http://iphonedevwiki.net/index.php/Xcode

My findings and actions are provided under each step.

1. Create a self-signed code-signing certificate with the name “iPhone Developer” on the “login” (default) keychain using Keychain Access.

  • I took screenshots as I followed the above instruction.
  • I left most fields blank or at their default value.

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2. Open /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Info.plist (4.2 or below: /Developer/Platforms/iPhoneOS.platform/Info.plist). You may need root permission.

  • I'm using Xcode 4.6, so I opened the former .plist file.

3. Replace all occurrences of XCiPhoneOSCodeSignContext by XCCodeSignContext. There are three of them (XCode Version 3.2.4+).

  • I made three modifications as the screenshots indicate.

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4. Save the file and restart Xcode.

  • Saved the file.

5. Make sure you have ldid on your Mac. Place a copy somewhere e.g. in /usr/local/bin.

  • I downloaded ldid from http://code.google.com/p/networkpx/downloads/detail?name=ldid
  • I put it in /usr/local/bin.

6. Create the a Python script ldid3.py right next to the ldid program. Make it executable. Fill it with:

#!/usr/bin/env python

from sys import argv
from subprocess import check_call
from os.path import basename, dirname, splitext, join
from tempfile import NamedTemporaryFile

app = argv[-1]
ldid_path = join(dirname(__file__), 'ldid')
obj_path = join(app, splitext(basename(app))[0])

if '-gta' not in argv:
    check_call([ldid_path, '-S', obj_path])
else:
    with NamedTemporaryFile('w+b', 0) as f:
        f.write("""
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
  <dict>
    <key>get-task-allow</key>
    <true/>
  </dict>
</plist>
        """)
        check_call([ldid_path, '-S' + f.name, obj_path])
  • I created a new plain text file and copy-pasted the above code into it.
  • I saved this file as ldid3.py and stored it in the /usr/local/bin directory.
  • In terminal, ran chmod 777 /usr/local/bin/ldid3.py.

7. Open iPhoneCodeSign.xcspec. This file can be found in [For Xcode 4.6: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Specifications/iPhoneCodeSign.xcspec]:

8. Change the entry in the file from calling codesign to ldid3.py.

  • As per instruction official instruction, converted the spec file to plain text by typing in console: sudo plutil -convert xml1 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Specifications/iPhoneCodeSign.xcspec
  • I opened the file with TextEdit.
  • Replaced <key>CommandLine</key><string>/usr/bin/codesign</string> with <key>CommandLine</key><string>/usr/local/bin/ldid3.py</string>.

9. Save the file and restart Xcode.

  • I saved the file and quit TextEdit.

10. Create a file /var/mobile/tdmtanf on the device, to enable Apple's "TDMTANF bypass" in installd (warning: doing so will also put you in a sandboxed GameCenter).

  • I create an empty text file in Windows, named it tdmtanf, SSH'd into my iPod, uploaded it to /var/mobile/, and reboot my iPod.

Now that all that is over with...

I open my existing Xcode project and hit Run. It works in the iOS Simulator without any problems.

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I make sure that Code Signing is set to use the certificate set up in step 1.

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I build the app (Project > Build). A success message follows.

I grab my app folder TicTacToe.app from /Libary/Developer/Xcode/DerivedData/TicTacToe-cjgzmoxtflyegtfypsbxbuiuwxns/Build/Products/Debug-iphoneos/ and transfer it to my Windows machine to install onto my iPod.

In an attempt to install the app to my iPod, I drag TicTacToe.app onto the applications section of iPhone Configuration Utility, but I received this error message saying that my app "is not a valid mobile application."

I have also tried manually installing the app using iFunbox and the AppCake app found in Cydia. Both fail.

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As a point of interest, because as I've Googled around, I've noticed many people mention the importance of this: I do have AppSync installed. (Sorry for the huge screenshot. If I should take it down, please let me know!)

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Conclusion

So despite following the instructions closely, several times, my app is not recognized by iPhone Configuration Utility as a valid app. I cannot install the app manually using programs like iFunbox, or Cydia apps like AppCake.

I suspect the app is indeed invalid, but having followed the instructions carefully, I'm not sure why.

Can anyone tell me why my app is not valid, and what I can do to fix this, besides coughing up money that is?