Is there a way to end a turn immediately, without moving all units?
In Civilization IV (and earlier) you could end a turn not having moved/actioned all of your available units. For example, if you want to leave some units in place for a turn or two, without having to explicitly tell them they have no orders - simply by clicking a button in the UI.
In V, it now insists that 'A unit has still to move' and I have to explicitly tell it to do nothing. I couldn't see a means of telling the game to end the turn immediately - is there one?
Solution 1:
You can finish your turn with Shift+Enter at any time.
I didn't observe what happens if 2 units "illegally" stacked (I.e. building a unit in a garrisoned city).
Solution 2:
Not at the moment. You can only end the turn after you've given orders to each unit.
You can command them to skip their turn, or fortify/sentry them if you want to leave them there for a long time. If two military units or two civilian units occupy the same hex, you can't even do that - one must be moved.
Solution 3:
It is possible to end the turn early using shift+enter when there are units that have not moved and there is no special situation that must be resolved before your turn ends. Special situations include:
- New policy avaliable (annoying when Cristi Renetor is about to finish)
- New Research
- Empty production queue
- Unit can be promoted
- 2 Military units are on the same hex
- 2 Non-Military units are on the same hex
and other situations I didn't think to test but surely exist.
Solution 4:
If you want your units to skip the turn once, just press ./, and then spacebar.
./, cycle through units, and spacebar tells them to do nothing that turn.
Or, you could do the same but with f instead of Spacebar.
f makes them "sleep", meaning they aren't required to do everything each turn unless you give them orders.