android EditText - finished typing event
Better way, you can also use EditText onFocusChange listener to check whether user has done editing: (Need not rely on user pressing the Done or Enter button on Soft keyboard)
((EditText)findViewById(R.id.youredittext)).setOnFocusChangeListener(new OnFocusChangeListener() {
@Override
public void onFocusChange(View v, boolean hasFocus) {
// When focus is lost check that the text field has valid values.
if (!hasFocus) { {
// Validate youredittext
}
}
});
Note : For more than one EditText, you can also let your class implement View.OnFocusChangeListener
then set the listeners to each of you EditText and validate them as below
((EditText)findViewById(R.id.edittext1)).setOnFocusChangeListener(this);
((EditText)findViewById(R.id.edittext2)).setOnFocusChangeListener(this);
@Override
public void onFocusChange(View v, boolean hasFocus) {
// When focus is lost check that the text field has valid values.
if (!hasFocus) {
switch (view.getId()) {
case R.id.edittext1:
// Validate EditText1
break;
case R.id.edittext2:
// Validate EditText2
break;
}
}
}
When the user has finished editing, s/he will press Done
or Enter
((EditText)findViewById(R.id.youredittext)).setOnEditorActionListener(
new EditText.OnEditorActionListener() {
@Override
public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
if (actionId == EditorInfo.IME_ACTION_SEARCH ||
actionId == EditorInfo.IME_ACTION_DONE ||
event != null &&
event.getAction() == KeyEvent.ACTION_DOWN &&
event.getKeyCode() == KeyEvent.KEYCODE_ENTER) {
if (event == null || !event.isShiftPressed()) {
// the user is done typing.
return true; // consume.
}
}
return false; // pass on to other listeners.
}
}
);
I personally prefer automatic submit after end of typing. Here's how you can detect this event.
Declarations and initialization:
private Timer timer = new Timer();
private final long DELAY = 1000; // in ms
Listener in e.g. onCreate()
EditText editTextStop = (EditText) findViewById(R.id.editTextStopId);
editTextStop.addTextChangedListener(new TextWatcher() {
@Override
public void beforeTextChanged(CharSequence s, int start, int count,
int after) {
}
@Override
public void onTextChanged(final CharSequence s, int start, int before,
int count) {
if(timer != null)
timer.cancel();
}
@Override
public void afterTextChanged(final Editable s) {
//avoid triggering event when text is too short
if (s.length() >= 3) {
timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
// TODO: do what you need here (refresh list)
// you will probably need to use
// runOnUiThread(Runnable action) for some specific
// actions
serviceConnector.getStopPoints(s.toString());
}
}, DELAY);
}
}
});
So, when text is changed the timer is starting to wait for any next changes to happen. When they occure timer is cancelled and then started once again.
You can do it using setOnKeyListener or using a textWatcher like:
Set text watcher editText.addTextChangedListener(textWatcher);
then call
private TextWatcher textWatcher = new TextWatcher() {
@Override
public void onTextChanged(CharSequence s, int start, int before, int count) {
//after text changed
}
@Override
public void beforeTextChanged(CharSequence s, int start, int count,
int after) {
}
@Override
public void afterTextChanged(Editable s) {
}
};
I solved this problem this way. I used kotlin.
var timer = Timer()
var DELAY:Long = 2000
editText.addTextChangedListener(object : TextWatcher {
override fun afterTextChanged(s: Editable?) {
Log.e("TAG","timer start")
timer = Timer()
timer.schedule(object : TimerTask() {
override fun run() {
//do something
}
}, DELAY)
}
override fun beforeTextChanged(s: CharSequence?, start: Int, count: Int, after: Int) {}
override fun onTextChanged(s: CharSequence?, start: Int, before: Int, count: Int) {
Log.e("TAG","timer cancel ")
timer.cancel() //Terminates this timer,discarding any currently scheduled tasks.
timer.purge() //Removes all cancelled tasks from this timer's task queue.
}
})