When vectors are allocated, do they use memory on the heap or the stack?
Are all of the following statements true?
vector<Type> vect; //allocates vect on stack and each of the Type (using std::allocator) also will be on the stack
vector<Type> *vect = new vector<Type>; //allocates vect on heap and each of the Type will be allocated on stack
vector<Type*> vect; //vect will be on stack and Type* will be on heap.
How is the memory allocated internally for Type
in a vector
or any other STL container?
vector<Type> vect;
will allocate the vector
, i.e. the header info, on the stack, but the elements on the free store ("heap").
vector<Type> *vect = new vector<Type>;
allocates everything on the free store.
vector<Type*> vect;
will allocate the vector
on the stack and a bunch of pointers on the free store, but where these point is determined by how you use them (you could point element 0 to the free store and element 1 to the stack, say).
vector<Type> vect; //allocates vect on stack and each of the Type (using std::allocator) also will be on the stack
No, vect
will be on the stack, but the array it uses internally to store the items will be on the heap. The items will reside in that array.
vector<Type> *vect = new vector<Type>; //allocates vect on heap and each of the Type will be allocated on stack
No. Same as above, except the vector
class will be on the heap as well.
vector<Type*> vect; //vect will be on stack and Type* will be on heap.
vect
will be on the stack, its items (pointers to Type
) will be on the heap, and you can't tell where will be the Type
s the pointers point to. Could be on stack, could be on the heap, could be in the global data, could be nowhere (ie. NULL
pointers).
BTW the implementation could in fact store some vectors (typically of small size) on the stack entirely. Not that I know of any such implementation, but it can.
Assuming an implementation which actually has a stack and a heap (standard C++ makes no requirement to have such things) the only true statement is the last one.
vector<Type> vect;
//allocates vect on stack and each of the Type (using std::allocator) also will be on the stack
This is true, except for the last part (Type
won't be on the stack). Imagine:
void foo(vector<Type>& vec) {
// Can't be on stack - how would the stack "expand"
// to make the extra space required between main and foo?
vec.push_back(Type());
}
int main() {
vector<Type> bar;
foo(bar);
}
Likewise:
vector<Type> *vect = new vector<Type>; //allocates vect on heap and each of the Type will be allocated on stack
True except the last part, with a similar counter example:
void foo(vector<Type> *vec) {
// Can't be on stack - how would the stack "expand"
// to make the extra space required between main and foo?
vec->push_back(Type());
}
int main() {
vector<Type> *bar = new vector<Type>;
foo(bar);
}
For:
vector<Type*> vect; //vect will be on stack and Type* will be on heap.
this is true, but note here that the Type*
pointers will be on the heap, but the Type
instances they point to need not be:
int main() {
vector<Type*> bar;
Type foo;
bar.push_back(&foo);
}
Only this statement is true:
vector <Type*> vect; //vect will be on stack and Type* will be on heap.
Type*
pointers are stored on heap, because amount of the pointers can change dynamically.
vect
in this case is allocated on stack, because you defined it as a local stack variable.
vector has an internal allocator
which is in charge of allocating/deallocating memories from heap
for the vector element
. So no matter how you create a vector, its element
is always allocated on the heap
. As for the vector's metadata, it depends on the way you create it.