Advantages of std::for_each over for loop
Are there any advantages of std::for_each
over for
loop? To me, std::for_each
only seems to hinder the readability of code. Why do then some coding standards recommend its use?
Solution 1:
The nice thing with C++11 (previously called C++0x), is that this tiresome debate will be settled.
I mean, no one in their right mind, who wants to iterate over a whole collection, will still use this
for(auto it = collection.begin(); it != collection.end() ; ++it)
{
foo(*it);
}
Or this
for_each(collection.begin(), collection.end(), [](Element& e)
{
foo(e);
});
when the range-based for
loop syntax is available:
for(Element& e : collection)
{
foo(e);
}
This kind of syntax has been available in Java and C# for some time now, and actually there are way more foreach
loops than classical for
loops in every recent Java or C# code I saw.
Solution 2:
Here are some reasons:
-
It seems to hinder readability just because you're not used to it and/or not using the right tools around it to make it really easy. (see boost::range and boost::bind/boost::lambda for helpers. Many of these will go into C++0x and make for_each and related functions more useful.)
-
It allows you to write an algorithm on top of for_each that works with any iterator.
-
It reduces the chance of stupid typing bugs.
-
It also opens your mind to the rest of the STL-algorithms, like
find_if
,sort
,replace
, etc and these won't look so strange anymore. This can be a huge win.
Update 1:
Most importantly, it helps you go beyond for_each
vs. for-loops like that's all there is, and look at the other STL-alogs, like find / sort / partition / copy_replace_if, parallel execution .. or whatever.
A lot of processing can be written very concisely using "the rest" of for_each's siblings, but if all you do is to write a for-loop with various internal logic, then you'll never learn how to use those, and you'll end up inventing the wheel over and over.
And (the soon-to-be available range-style for_each) + lambdas:
for_each(monsters, [](auto& m) { m.think(); });
is IMO more readable than:
for (auto i = monsters.begin(); i != monsters.end(); ++i) {
i->think();
}
Also this:
for_each(bananas, [&](auto& b) { my_monkey.eat(b); );
Is more concise than:
for (auto i = bananas.begin(); i != bananas.end(); ++i) {
my_monkey->eat(*i);
}
But new range based for is probably the best:
for (auto& b : bananas)
my_monkey.eat(b);
But the for_each could be useful, especially if you have several functions to call in order but need to run each method for all objects before next... but maybe that's just me. ;)
Update 2: I've written my own one-liner wrappers of stl-algos that work with ranges instead of pair of iterators. boost::range_ex, once released, will include that and maybe it will be there in C++0x too?
Solution 3:
for_each
is more generic. You can use it to iterate over any type of container (by passing in the begin/end iterators). You can potentially swap out containers underneath a function which uses for_each
without having to update the iteration code. You need to consider that there are other containers in the world than std::vector
and plain old C arrays to see the advantages of for_each
.
The major drawback of for_each
is that it takes a functor, so the syntax is clunky. This is fixed in C++11 (formerly C++0x) with the introduction of lambdas:
std::vector<int> container;
...
std::for_each(container.begin(), container.end(), [](int& i){
i+= 10;
});
This will not look weird to you in 3 years.
Solution 4:
Personally, any time I'd need to go out of my way to use std::for_each
(write special-purpose functors / complicated boost::lambda
s), I find BOOST_FOREACH
and C++0x's range-based for clearer:
BOOST_FOREACH(Monster* m, monsters) {
if (m->has_plan())
m->act();
}
vs
std::for_each(monsters.begin(), monsters.end(),
if_then(bind(&Monster::has_plan, _1),
bind(&Monster::act, _1)));