What's the difference between a single precision and double precision floating point operation?
What is the difference between a single precision floating point operation and double precision floating operation?
I'm especially interested in practical terms in relation to video game consoles. For example, does the Nintendo 64 have a 64 bit processor and if it does then would that mean it was capable of double precision floating point operations? Can the PS3 and Xbox 360 pull off double precision floating point operations or only single precision and in general use is the double precision capabilities made use of (if they exist?).
Solution 1:
Note: the Nintendo 64 does have a 64-bit processor, however:
Many games took advantage of the chip's 32-bit processing mode as the greater data precision available with 64-bit data types is not typically required by 3D games, as well as the fact that processing 64-bit data uses twice as much RAM, cache, and bandwidth, thereby reducing the overall system performance.
From Webopedia:
The term double precision is something of a misnomer because the precision is not really double.
The word double derives from the fact that a double-precision number uses twice as many bits as a regular floating-point number.
For example, if a single-precision number requires 32 bits, its double-precision counterpart will be 64 bits long.The extra bits increase not only the precision but also the range of magnitudes that can be represented.
The exact amount by which the precision and range of magnitudes are increased depends on what format the program is using to represent floating-point values.
Most computers use a standard format known as the IEEE floating-point format.
The IEEE double-precision format actually has more than twice as many bits of precision as the single-precision format, as well as a much greater range.
From the IEEE standard for floating point arithmetic
Single Precision
The IEEE single precision floating point standard representation requires a 32 bit word, which may be represented as numbered from 0 to 31, left to right.
- The first bit is the sign bit, S,
- the next eight bits are the exponent bits, 'E', and
-
the final 23 bits are the fraction 'F':
S EEEEEEEE FFFFFFFFFFFFFFFFFFFFFFF 0 1 8 9 31
The value V represented by the word may be determined as follows:
- If E=255 and F is nonzero, then V=NaN ("Not a number")
- If E=255 and F is zero and S is 1, then V=-Infinity
- If E=255 and F is zero and S is 0, then V=Infinity
- If
0<E<255
thenV=(-1)**S * 2 ** (E-127) * (1.F)
where "1.F" is intended to represent the binary number created by prefixing F with an implicit leading 1 and a binary point. - If E=0 and F is nonzero, then
V=(-1)**S * 2 ** (-126) * (0.F)
. These are "unnormalized" values. - If E=0 and F is zero and S is 1, then V=-0
- If E=0 and F is zero and S is 0, then V=0
In particular,
0 00000000 00000000000000000000000 = 0
1 00000000 00000000000000000000000 = -0
0 11111111 00000000000000000000000 = Infinity
1 11111111 00000000000000000000000 = -Infinity
0 11111111 00000100000000000000000 = NaN
1 11111111 00100010001001010101010 = NaN
0 10000000 00000000000000000000000 = +1 * 2**(128-127) * 1.0 = 2
0 10000001 10100000000000000000000 = +1 * 2**(129-127) * 1.101 = 6.5
1 10000001 10100000000000000000000 = -1 * 2**(129-127) * 1.101 = -6.5
0 00000001 00000000000000000000000 = +1 * 2**(1-127) * 1.0 = 2**(-126)
0 00000000 10000000000000000000000 = +1 * 2**(-126) * 0.1 = 2**(-127)
0 00000000 00000000000000000000001 = +1 * 2**(-126) *
0.00000000000000000000001 =
2**(-149) (Smallest positive value)
Double Precision
The IEEE double precision floating point standard representation requires a 64 bit word, which may be represented as numbered from 0 to 63, left to right.
- The first bit is the sign bit, S,
- the next eleven bits are the exponent bits, 'E', and
-
the final 52 bits are the fraction 'F':
S EEEEEEEEEEE FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 0 1 11 12 63
The value V represented by the word may be determined as follows:
- If E=2047 and F is nonzero, then V=NaN ("Not a number")
- If E=2047 and F is zero and S is 1, then V=-Infinity
- If E=2047 and F is zero and S is 0, then V=Infinity
- If
0<E<2047
thenV=(-1)**S * 2 ** (E-1023) * (1.F)
where "1.F" is intended to represent the binary number created by prefixing F with an implicit leading 1 and a binary point. - If E=0 and F is nonzero, then
V=(-1)**S * 2 ** (-1022) * (0.F)
These are "unnormalized" values. - If E=0 and F is zero and S is 1, then V=-0
- If E=0 and F is zero and S is 0, then V=0
Reference:
ANSI/IEEE Standard 754-1985,
Standard for Binary Floating Point Arithmetic.
Solution 2:
I read a lot of answers but none seems to correctly explain where the word double comes from. I remember a very good explanation given by a University professor I had some years ago.
Recalling the style of VonC's answer, a single precision floating point representation uses a word of 32 bit.
- 1 bit for the sign, S
- 8 bits for the exponent, 'E'
- 24 bits for the fraction, also called mantissa, or coefficient (even though just 23 are represented). Let's call it 'M' (for mantissa, I prefer this name as "fraction" can be misunderstood).
Representation:
S EEEEEEEE MMMMMMMMMMMMMMMMMMMMMMM
bits: 31 30 23 22 0
(Just to point out, the sign bit is the last, not the first.)
A double precision floating point representation uses a word of 64 bit.
- 1 bit for the sign, S
- 11 bits for the exponent, 'E'
- 53 bits for the fraction / mantissa / coefficient (even though only 52 are represented), 'M'
Representation:
S EEEEEEEEEEE MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
bits: 63 62 52 51 0
As you may notice, I wrote that the mantissa has, in both types, one bit more of information compared to its representation. In fact, the mantissa is a number represented without all its non-significative 0
. For example,
- 0.000124 becomes 0.124 × 10−3
- 237.141 becomes 0.237141 × 103
This means that the mantissa will always be in the form
0.α1α2...αt × βp
where β is the base of representation. But since the fraction is a binary number, α1 will always be equal to 1, thus the fraction can be rewritten as 1.α2α3...αt+1 × 2p and the initial 1 can be implicitly assumed, making room for an extra bit (αt+1).
Now, it's obviously true that the double of 32 is 64, but that's not where the word comes from.
The precision indicates the number of decimal digits that are correct, i.e. without any kind of representation error or approximation. In other words, it indicates how many decimal digits one can safely use.
With that said, it's easy to estimate the number of decimal digits which can be safely used:
- single precision: log10(224), which is about 7~8 decimal digits
- double precision: log10(253), which is about 15~16 decimal digits