Is there a way to zoom into a D3 force layout graph?
D3 has a force directed layout here. Is there a way to add zooming to this graph? Currently, I was able to capture the mouse wheel event but am not really sure how to write the redraw function itself. Any suggestions?
var vis = d3.select("#graph")
.append("svg:svg")
.call(d3.behavior.zoom().on("zoom", redraw)) // <-- redraw function
.attr("width", w)
.attr("height", h);
Update 6/4/14
See also Mike Bostock's answer here for changes in D3 v.3 and the related example. I think this probably supersedes the answer below.
Update 2/18/2014
I think @ahaarnos's answer is preferable if you want the entire SVG to pan and zoom. The nested g
elements in my answer below are really only necessary if you have non-zooming elements in the same SVG (not the case in the original question). If you do apply the behavior to a g
element, then a background rect
or similar element is required to ensure that the g
receives pointer events.
Original Answer
I got this working based on the zoom-pan-transform example - you can see my jsFiddle here: http://jsfiddle.net/nrabinowitz/QMKm3/
It was a bit more complex than I had hoped - you have to nest several g
elements to get it to work, set the SVG's pointer-events
attribute to all
, and then append a background rectangle to receive the pointer events (otherwise it only works when the pointer is over a node or link). The redraw
function is comparatively simple, just setting a transform on the innermost g
:
var vis = d3.select("#chart")
.append("svg:svg")
.attr("width", w)
.attr("height", h)
.attr("pointer-events", "all")
.append('svg:g')
.call(d3.behavior.zoom().on("zoom", redraw))
.append('svg:g');
vis.append('svg:rect')
.attr('width', w)
.attr('height', h)
.attr('fill', 'white');
function redraw() {
console.log("here", d3.event.translate, d3.event.scale);
vis.attr("transform",
"translate(" + d3.event.translate + ")"
+ " scale(" + d3.event.scale + ")");
}
This effectively scales the entire SVG, so it scales stroke width as well, like zooming in on an image.
There is another example that illustrates a similar technique.
Why the nested <g>
's?
This code below worked well for me (only one <g>
, with no random large white <rect>
:
var svg = d3.select("body")
.append("svg")
.attr({
"width": "100%",
"height": "100%"
})
.attr("viewBox", "0 0 " + width + " " + height )
.attr("preserveAspectRatio", "xMidYMid meet")
.attr("pointer-events", "all")
.call(d3.behavior.zoom().on("zoom", redraw));
var vis = svg
.append('svg:g');
function redraw() {
vis.attr("transform",
"translate(" + d3.event.translate + ")"
+ " scale(" + d3.event.scale + ")");
}
Where all the elements in your svg are then appended to the vis
element.
The provided answers work in D3 v2 but not in v3. I've synthesized the responses into a clean solution and resolved the v3 issue using the answer provided here: Why does d3.js v3 break my force graph when implementing zooming when v2 doesn't?
First the main code. This is a cleaned up version of @ahaarnos' answer:
var svg = d3.select("body")
.append("svg")
.attr("width", width)
.attr("height", height)
.call(d3.behavior.zoom().on("zoom", redraw))
.append('g');
function redraw() {
svg.attr("transform",
"translate(" + d3.event.translate + ")"
+ " scale(" + d3.event.scale + ")");
}
Now you have pan and zoom, but you won't be able to drag nodes because the pan functionality will override the drag functionality. So we need to do this:
var drag = force.stop().drag()
.on("dragstart", function(d) {
d3.event.sourceEvent.stopPropagation(); // to prevent pan functionality from
//overriding node drag functionality.
// put any other 'dragstart' actions here
});
Here's @nrabinowitz' fiddle modified to use this cleaner zoom implementation, but illustrating how D3v3 breaks node drag: http://jsfiddle.net/QMKm3/718/
And here's the same fiddle modified to work with D3v3: http://jsfiddle.net/QMKm3/719/
I got my graph to work without the second "svg:g" append.
[...].attr("pointer-events", "all")
.attr("width", width2)
.attr("height", height2)
.append('svg:g')
.call(d3.behavior.zoom().on("zoom", redraw));
The rest is the same.