Purpose of Activator.CreateInstance with example?
Can someone explain Activator.CreateInstance()
purpose in detail?
Solution 1:
Say you have a class called MyFancyObject
like this one below:
class MyFancyObject
{
public int A { get;set;}
}
It lets you turn:
String ClassName = "MyFancyObject";
Into
MyFancyObject obj;
Using
obj = (MyFancyObject)Activator.CreateInstance("MyAssembly", ClassName))
and can then do stuff like:
obj.A = 100;
That's its purpose. It also has many other overloads such as providing a Type
instead of the class name in a string. Why you would have a problem like that is a different story. Here's some people who needed it:
- Createinstance() - Am I doing this right?
- C# Using Activator.CreateInstance
- Creating an object without knowing the class name at design time
Solution 2:
Well i can give you an example why to use something like that. Think of a game where you want to store your level and enemies in an XML file. When you parse this file, you might have an element like this.
<Enemy X="10" Y="100" Type="MyGame.OrcGuard"/>
what you can do now is, create dynamically the objects found in your level file.
foreach(XmlNode node in doc)
var enemy = Activator.CreateInstance(null, node.Attributes["Type"]);
This is very useful, for building dynamic enviroments. Of course its also possible to use this for Plugin or addin scenarios and alot more.
Solution 3:
My good friend MSDN can explain it to you, with an example
Here is the code in case the link or content changes in the future:
using System;
class DynamicInstanceList
{
private static string instanceSpec = "System.EventArgs;System.Random;" +
"System.Exception;System.Object;System.Version";
public static void Main()
{
string[] instances = instanceSpec.Split(';');
Array instlist = Array.CreateInstance(typeof(object), instances.Length);
object item;
for (int i = 0; i < instances.Length; i++)
{
// create the object from the specification string
Console.WriteLine("Creating instance of: {0}", instances[i]);
item = Activator.CreateInstance(Type.GetType(instances[i]));
instlist.SetValue(item, i);
}
Console.WriteLine("\nObjects and their default values:\n");
foreach (object o in instlist)
{
Console.WriteLine("Type: {0}\nValue: {1}\nHashCode: {2}\n",
o.GetType().FullName, o.ToString(), o.GetHashCode());
}
}
}
// This program will display output similar to the following:
//
// Creating instance of: System.EventArgs
// Creating instance of: System.Random
// Creating instance of: System.Exception
// Creating instance of: System.Object
// Creating instance of: System.Version
//
// Objects and their default values:
//
// Type: System.EventArgs
// Value: System.EventArgs
// HashCode: 46104728
//
// Type: System.Random
// Value: System.Random
// HashCode: 12289376
//
// Type: System.Exception
// Value: System.Exception: Exception of type 'System.Exception' was thrown.
// HashCode: 55530882
//
// Type: System.Object
// Value: System.Object
// HashCode: 30015890
//
// Type: System.Version
// Value: 0.0
// HashCode: 1048575
Solution 4:
You can also do this -
var handle = Activator.CreateInstance("AssemblyName",
"Full name of the class including the namespace and class name");
var obj = handle.Unwrap();