Meaning of 'const' last in a function declaration of a class?

What is the meaning of const in declarations like these? The const confuses me.

class foobar
{
  public:
     operator int () const;
     const char* foo() const;
};

When you add the const keyword to a method the this pointer will essentially become a pointer to const object, and you cannot therefore change any member data. (Unless you use mutable, more on that later).

The const keyword is part of the functions signature which means that you can implement two similar methods, one which is called when the object is const, and one that isn't.

#include <iostream>

class MyClass
{
private:
    int counter;
public:
    void Foo()
    { 
        std::cout << "Foo" << std::endl;    
    }

    void Foo() const
    {
        std::cout << "Foo const" << std::endl;
    }

};

int main()
{
    MyClass cc;
    const MyClass& ccc = cc;
    cc.Foo();
    ccc.Foo();
}

This will output

Foo
Foo const

In the non-const method you can change the instance members, which you cannot do in the const version. If you change the method declaration in the above example to the code below you will get some errors.

    void Foo()
    {
        counter++; //this works
        std::cout << "Foo" << std::endl;    
    }

    void Foo() const
    {
        counter++; //this will not compile
        std::cout << "Foo const" << std::endl;
    }

This is not completely true, because you can mark a member as mutable and a const method can then change it. It's mostly used for internal counters and stuff. The solution for that would be the below code.

#include <iostream>

class MyClass
{
private:
    mutable int counter;
public:

    MyClass() : counter(0) {}

    void Foo()
    {
        counter++;
        std::cout << "Foo" << std::endl;    
    }

    void Foo() const
    {
        counter++;    // This works because counter is `mutable`
        std::cout << "Foo const" << std::endl;
    }

    int GetInvocations() const
    {
        return counter;
    }
};

int main(void)
{
    MyClass cc;
    const MyClass& ccc = cc;
    cc.Foo();
    ccc.Foo();
    std::cout << "Foo has been invoked " << ccc.GetInvocations() << " times" << std::endl;
}

which would output

Foo
Foo const
Foo has been invoked 2 times

The const means that the method promises not to alter any members of the class. You'd be able to execute the object's members that are so marked, even if the object itself were marked const:

const foobar fb;
fb.foo();

would be legal.

See How many and which are the uses of “const” in C++? for more information.


The const qualifier means that the methods can be called on any value of foobar. The difference comes when you consider calling a non-const method on a const object. Consider if your foobar type had the following extra method declaration:

class foobar {
  ...
  const char* bar();
}

The method bar() is non-const and can only be accessed from non-const values.

void func1(const foobar& fb1, foobar& fb2) {
  const char* v1 = fb1.bar();  // won't compile
  const char* v2 = fb2.bar();  // works
}

The idea behind const though is to mark methods which will not alter the internal state of the class. This is a powerful concept but is not actually enforceable in C++. It's more of a promise than a guarantee. And one that is often broken and easily broken.

foobar& fbNonConst = const_cast<foobar&>(fb1);

These const mean that compiler will Error if the method 'with const' changes internal data.

class A
{
public:
    A():member_()
    {
    }

    int hashGetter() const
    {
        state_ = 1;
        return member_;
    }
    int goodGetter() const
    {
        return member_;
    }
    int getter() const
    {
        //member_ = 2; // error
        return member_;
    }
    int badGetter()
    {
        return member_;
    }
private:
    mutable int state_;
    int member_;
};

The test

int main()
{
    const A a1;
    a1.badGetter(); // doesn't work
    a1.goodGetter(); // works
    a1.hashGetter(); // works

    A a2;
    a2.badGetter(); // works
    a2.goodGetter(); // works
    a2.hashGetter(); // works
}

Read this for more information