How much home city reputation does each dungeon give while championing?
One of the ways of gaining reputation for your home faction cities is by championing them (wearing their tabard) in classic dungeons. Using this method, how much reputation is gained from each dungeon assuming the following:
- It is soloed at level 85.
- It is fully cleared of all mobs.
I do not know if the amount is variable by character, but I receive 3 rep per trash mob and 60 rep per boss.
ETA: Per the discussion below, I'm looking for what would be considered the "base" amount of reputation, prior to racial or guild perks being applied. (I assume that the amount with the perks applied could be easily calculated from this amount depending on how Blizzard rounds and sets the order of operations.)
I am operating under the belief that all home city tabards in classic dungeons would provide the same amount of rep independent of which city is being championed. If this is incorrect, please let me know.
Solution 1:
Each instance has a different number of enemies and it is the enemies that give the reputation, rather than the instance. The number of players in the party at the time does not influence the reputation gained so whether you solo the instance or not is irrelevant. In addition to this, the instances from The Burning Crusade expansion (Hellfire Ramparts, etc) will not benefit home faction standing at all.
Reputation gained is also affected by the following factors;
- If you are Human you will gain the 'Diplomacy' racial, adding 10% additional reputation
- Guild perks provide the 'Mr. Popularity' perk, which has two levels each adding 5% additional reputation (maximum of 10%)
In order to get solid numbers, the following questions need answers;
- What is your race
- What level is your guild
- Which instance are you clearing
Assuming a full clear, you should get the following reputation per clear of each instance, bare in mind that the instances with the highest reputation per clear may not be the fastest way to grind up a reputation, as this would need to take into consideration the time it takes to clear the instance:
Instance Name Reputation per clear
Ragefire Chasm 483
Deadmines 810
Shadowfang Keep Normal 548
Stormwind Stockades 515
Scarlet Monastery Graveyard 360
Scarlet Monastery Library 353
Scarlet Monastery Armory 287
Scarlet Monastery Cathedral 448
Uldaman 981
Scholomance 1261
Stratholme: Main Gate 737
Zul'Farrak 856
Stratholme: Service Entrance 917
Temple of Atal'Hakkar 2330
For the context of the question (fastest way to get reputation from Classic dungeons) I have excluded the long winded/windy instances (Wailing Caverns, Maraudon, etc) as what we're looking for is the fastest way to generate reputation. Seemingly the fastest instance to gain reputation out of the Classic instances is Sunken Temple. After the remodelling at the start of Cataclysm a large portion of this instance has been removed, leaving it as a single level instance capable of generating 2330 reputation per run which each run taking approximately 15 minutes on a level 60.
For completeness, here are the reputation values you can get per run out of a Wrath of the Lich King instance on heroic mode:
Instance Name Reputation per clear (HEROIC)
Ahn'kahet: The Old Kingdom 2300
Azjol-Nerub 1300
Culling of Stratholme 1700
Drak'Tharon Keep 2000
Gundrak 2250
The Nexus 2300
The Oculus 1600
Trial of the Champion 180
Violet Hold 1300
Halls of Lightening 2150
Halls of Stone 1850
Utgarde Keep 1950
Utgarde Pinnacle 2000
It is worth completely avoiding the likes of Trial of the Champion due to the lack of enemies present in the instance, clearing a combination of either Azjol-Nerub and Ahn'kahet: The Old Kingdom OR The Utgarde instances (Keep and Pinnacle) would probably be the fastest way to generate reputation, with these groups of instances having their entrances situated next to each other and being reasonably quick to clear.