In Skyrim, what race is best suited for a mage, a juggernaught (warrior), and a thief?

I am having trouble choosing a new character on my new game in Skyrim. I don't know whether I would like to be a Mage, Warrior or Thief. I like the sound of Thief because gold is involved, warrior because I like to be able to get in there and take damage...and deal it. And mages are cool because spells are effective against most enemies and you can upgrade your magika until you are unstoppable and learn awesome spells.

So, I'm quite stuck on choice and who would make a good vampire as well? Most people say Dark Elf, but what do you think?


Solution 1:

You don't have to restrict yourself to any one class, furthermore racial bonuses are completely irrelevant compared to an average character's abilities.

2 races stand out with their racial bonuses, though: high elves and khajiits.

High elves have a +50 bonus to mana, the only racial bonus that raises a primary stat (health, mana, stamina), which is very helpful for any character that is going to do magic, even as a secondary activity, as it frees up 5 level ups' worth of points to be invested into something else.

Khajiits have unlimited nightivision, the only other way of getting nightvision is becoming a vampire (in vanilla, anyway), and a bonus to unarmed damage (22 vs 10 for argonians and 4 for everybody else), which can only be raised by wearing heavy gauntlets and have the appropriate high-tier heavy armor perk or by wearing/disenchanting Gloves of the Pugilist. It certainly makes fistfights less tedious.

Solution 2:

Mage:

  • High elf (bonus magicka and power that greatly regenerates magicka)
  • Breton (power to absorb spells)

Juggernaut:

  • Breton, Orc, Redguard, Argonian

Thief:

  • Khajit (Bonus to stealth etc.)
  • Argonian (Bonus to alchemy, lockpicking etc.)
  • Orc (Imagine the damage multiplier that an assassin can reach. Now multiply it by 2 with orc Racial)

Solution 3:

The race bonuses doesn't make that much difference in the long run. Perhaps in the beginning the 50 points extra mana is nice. But after 50-100 hours of playing they more or less level out and the choices you make as a player is what really counts. It's better to have a character that you love and you'll spend more time playing the game and leveling up.

And the possibility of having an unconventional figuration is what makes the Elder Scrolls series so amazing compared to many other RPG's where a mage has to be a certain class or race and can not wear heavy armor or use certain weapons.

Follow your heart!

Solution 4:

In my opinion

Tank/Juggernaut- Orc or Argonian.. Orc's because of their ability 50% more damage and less damage taken

Offensive Mage- High Elf.. Because of their ability 10x magic regen for 60 seconds

Defensive Mage- Breton.. Because of the passive magic resist and their ability

Vampire- Dark Elf.. Because of their passive 50% fire resist which will counter the vampires -50% to fire

Berserker- Redguard, Orc or Nord.. Reds and Orcs because of their abilitys, Nord because of their +10 to two handed

Theif- Argonian or Khajiit.. Argonians because of their +10 to lock picking and Khajiit because of their natural stealth

Archer- Wood Elf or Khajiit.. Wood Elf because +10 to archery and Khajiit if you mostly attack at night because of their ability

Assassin- Khajiit.. Because of their natural stealth

Balanced- Imperial.. Their stats are evened into all three Colours

Its entirely up to you how you would like to build your class and what race to do, this is mainly for people who cant really decide.

Solution 5:

High Elves or Bretons would make good mages. They both get good racial bonuses and stuff. For the thief, Khajiit would be best. For the warrior, and Orc would be great. Bretons could make good warriors if you build them right with the skill tree and all. And any race can make good vampires, but Wood Elves and Argonians are the hardest races to make vampires due to their resistance to disease. Hope this helped :)