Remap keys without xmodmap or any X tools
Due to a coffee accident some numbers of my laptop's keyboard stopped working. I used xmodmap
to use F1, F2, etc, as replacements and saved the configs to ~/.Xmodmap
.
However, that caused a few problems.
I don't always use X on this computer, and without starting X
xmodmap
does not apply.It causes X to take more time to start.
For some reason it caused XFCE keyboard shortcuts that had nothing to do with any of the keys changed via
xmodmap
to stop working (in fact, all keyboard shortcuts stopped working, except for the window manager shortcuts). After a few minutes passed since I start X, the XFCE shortcuts start working normally again! This lag isn't very annoying, but is also an issue.
I imagine there is some kind of mapping that is read by the OS before X starts. Isn't there a way to change that mapping? Is it any way to change the keyboard mapping w/o using X tools? Im using Debian stable.
PS: Apparently the file that calls xmodmap .Xmodmap
on startx
is /etc/xdg/xfce4/xinitrc
. It's contents can be found here.
First, the good news
The Linux system console absolutely has its own set of keyboard mappings, which can be managed using the tools from the kbd
package, specifically dumpkeys
and showkey
for discovery and loadkeys
to load in a customized mapping. The SuperUser question How to change console keymap in Linux? has an answer with good information on how to use these tools.
Now, the bad news
While it's true that those tools will allow you to remap the keys on the Linux console, without involving xmodmap
or requiring that X be running, they will only affect the keymappings on the virtual text console. The changes will have absolutely no effect in the graphical environment, because X's XInput/evdev system reads from the input devices directly and does its own processing.
So, if you were hoping to avoid using xmodmap
by just remapping on the console and having it apply everywhere, I'm afraid that won't work. In fact, you'd need to remap both the console (using loadkeys
) and X11 (using a method like xmodmap
), to use the same keyboard layout everywhere.
The solution to the xmodmap
slowness (and bugginess, since its remappings are glitchy and non-persistent in desktop environments that use layout switching) would be to define an entirely new keyboard layout based off of whatever layout you were previously using, rather than applying runtime modifications. On X startup, you'd load that new, remapped layout instead of whatever you're using now. (It seems this is now the only way to reliably modify the keyboard layout in recent Ubuntus — and possibly other distros — as their xmodmap
is no longer useful.)
For information on defining and using a custom xkb
keyboard layout, see:
- Howto: Custom keyboard layout definitions in the Ubuntu Community Wiki.
- How to modify a keyboard layout in Linux, a blog post by Romano Giannetti.
Both were written this year (2014), so the information should be current. The Ubuntu wiki information should be applicable to any distro, for the most part, as they all use the xkb
system in X.
There are actually ways to remap at a level low enough to apply to the whole system, X11 or not, and they've become more important than ever now that we're seeing uptake of Wayland compositors which neglect to expose a UI for libinput's remapping support.
You basically need to reconfigure how the kernel's input layer translates raw scancodes into keycodes before they reach the console or the evdev API that X11 and Wayland sit on top of.
I'm aware of two ways to do that:
-
Modify the hardware database (
hwdb
) entry for your keyboard. udev lets you do that by adding rules files to/etc/udev/hwdb.d/
and triggering a database rebuild withsystemd-hwdb update
, and then forcing it to be applied without a restart viaudevadm trigger
.This ArchiWiki page has full instructions and explicitly says that it'll work for both X11 and console input.
-
There's a daemon named evdevremapkeys which was specifically written for remapping key events on evdev devices to monkey-patch remapping support into evdev clients which don't support them, like Wayland compositors.
It basically uses the same approach as userspace drivers like G15Daemon which need to compensate for non-standard input devices. (Open up the evdev device, swallow any events it intends to remap, so nothing else listening on the device can see them, then emit the corrected events via the
uinput
API for creating kernel-level input devices from userspace.)