How to define struct field type in Metal Shading Language?

You need to specify an address space for the function itself. Otherwise, you can't use address-space specific stuff.

Here's the right definition:


struct uint128_t {
    uint64_t lo;
    uint64_t hi;

    device uint64_t& operator[](int i) device {
        return (i == 0) ? lo : hi;
    }
};